mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
efbb1edecc
Make shared memory client/server a bit more robust, in case the server is terminated early.
49 lines
931 B
C++
49 lines
931 B
C++
#include "InProcessMemory.h"
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#include "LinearMath/btHashMap.h"
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struct InProcessMemoryInternalData
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{
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btHashMap<btHashInt, void*> m_memoryPointers;
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};
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InProcessMemory::InProcessMemory()
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{
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m_data = new InProcessMemoryInternalData;
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}
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InProcessMemory::~InProcessMemory()
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{
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for (int i=0;i<m_data->m_memoryPointers.size();i++)
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{
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void** ptrptr = m_data->m_memoryPointers.getAtIndex(i);
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if (ptrptr)
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{
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void* ptr = *ptrptr;
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free(ptr);
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}
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}
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delete m_data;
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}
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void* InProcessMemory::allocateSharedMemory(int key, int size, bool allowCreation)
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{
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void** ptrptr = m_data->m_memoryPointers[key];
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if (ptrptr)
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{
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return *ptrptr;
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}
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void* ptr = malloc(size);
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m_data->m_memoryPointers.insert(key,ptr);
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return ptr;
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}
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void InProcessMemory::releaseSharedMemory(int /*key*/, int /*size*/)
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{
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//we don't release the memory here, but in the destructor instead,
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//so multiple users could 'share' the memory given some key
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} |