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2008-05-21 18:37:41 +00:00
Demos added compount shape to soft body demo 2008-05-18 01:51:10 +00:00
Extras Added Mac OSX XCode project with Cocoa userinterface (wrapping GLUT) for Bullet demos 2008-05-18 00:38:17 +00:00
Glut make source compile under MinGW32 2008-01-30 01:09:01 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk Added _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to MSVC projectfiles, to make warnings in Bullet more visible. This deals with most COLLADA_DOM/libxml issues. 2008-05-10 18:43:09 +00:00
msvc Fixed warnings in Bullet/src core library 2008-05-10 18:00:21 +00:00
src Don't return true when the hit happens after the end point 2008-05-21 18:37:41 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf minor update in user manual 2008-02-29 23:54:11 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
BulletSpuOptimized.pdf added build instructions for BulletSpuLibspe2 2007-10-15 06:16:13 +00:00
ChangeLog.txt updated ChangeLog.txt 2008-04-14 06:42:24 +00:00
CMakeLists.txt updated version 2007-03-06 10:26:11 +00:00
config.h.in reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure update version to 2.69 2008-05-06 01:08:29 +00:00
configure.ac update version to 2.69 2008-05-06 01:08:29 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it. 2006-12-23 16:20:00 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION upgrade version to 2.69 2008-05-06 00:58:10 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com