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https://github.com/bulletphysics/bullet3
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0b017b0f53
implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable. PhysicsServer: properly restore old activation state after releasing picked object btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests) |
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b3DynamicBvhBroadphase | ||
Bullet2 | ||
BulletDynamics | ||
clew | ||
clsocket | ||
collision | ||
enet | ||
gtest-1.7.0 | ||
GwenOpenGLTest | ||
hello_gtest | ||
InverseDynamics | ||
OpenCL | ||
OpenGLTrueTypeFont | ||
RobotClientAPI | ||
RobotLogging | ||
SharedMemory | ||
TestBullet3OpenCL | ||
CMakeLists.txt |