mirror of
https://github.com/bulletphysics/bullet3
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32eccdff61
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
#ifndef SIMPLE_CAMERA_H
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#define SIMPLE_CAMERA_H
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#include "../CommonInterfaces/CommonCameraInterface.h"
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struct SimpleCamera : public CommonCameraInterface
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{
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struct SimpleCameraInternalData* m_data;
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SimpleCamera();
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virtual ~SimpleCamera();
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void update();
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virtual void getCameraProjectionMatrix(float m[16]) const;
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virtual void getCameraViewMatrix(float m[16]) const;
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virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
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virtual void setVRCameraOffsetTransform(const float offset[16]);
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virtual void disableVRCamera();
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virtual bool isVRCamera() const;
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virtual void getCameraTargetPosition(float pos[3]) const;
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virtual void getCameraPosition(float pos[3]) const;
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virtual void getCameraTargetPosition(double pos[3]) const;
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virtual void getCameraPosition(double pos[3]) const;
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virtual void setCameraTargetPosition(float x,float y,float z);
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virtual void setCameraDistance(float dist);
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virtual float getCameraDistance() const;
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virtual void setCameraUpVector(float x,float y, float z);
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void getCameraUpVector(float up[3]) const;
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///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
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virtual void setCameraUpAxis(int axis);
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virtual int getCameraUpAxis() const;
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virtual void setCameraYaw(float yaw);
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virtual float getCameraYaw() const;
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virtual void setCameraPitch(float pitch);
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virtual float getCameraPitch() const;
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virtual void setAspectRatio(float ratio);
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virtual float getAspectRatio() const;
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};
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#endif //SIMPLE_CAMERA_H
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