mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#ifndef _BT_FRACTURE_DYNAMICS_WORLD_H
|
|
#define _BT_FRACTURE_DYNAMICS_WORLD_H
|
|
|
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
|
|
class btFractureBody;
|
|
class btCompoundShape;
|
|
class btTransform;
|
|
|
|
///The btFractureDynamicsWorld class enabled basic glue and fracture of objects.
|
|
///If/once this implementation is stablized/tested we might merge it into btDiscreteDynamicsWorld and remove the class.
|
|
class btFractureDynamicsWorld : public btDiscreteDynamicsWorld
|
|
{
|
|
btAlignedObjectArray<btFractureBody*> m_fractureBodies;
|
|
|
|
bool m_fracturingMode;
|
|
|
|
btFractureBody* addNewBody(const btTransform& oldTransform, btScalar* masses, btCompoundShape* oldCompound);
|
|
|
|
void breakDisconnectedParts(btFractureBody* fracObj);
|
|
|
|
public:
|
|
btFractureDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
|
|
|
|
virtual void addRigidBody(btRigidBody* body);
|
|
|
|
virtual void removeRigidBody(btRigidBody* body);
|
|
|
|
void solveConstraints(btContactSolverInfo& solverInfo);
|
|
|
|
///either fracture or glue (!fracture)
|
|
void setFractureMode(bool fracture)
|
|
{
|
|
m_fracturingMode = fracture;
|
|
}
|
|
|
|
bool getFractureMode() const { return m_fracturingMode; }
|
|
|
|
///normally those callbacks are called internally by the 'solveConstraints'
|
|
void glueCallback();
|
|
|
|
///normally those callbacks are called internally by the 'solveConstraints'
|
|
void fractureCallback();
|
|
};
|
|
|
|
#endif //_BT_FRACTURE_DYNAMICS_WORLD_H
|