bullet3/examples/TinyRenderer
Erwin Coumans 1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
..
geometry.cpp Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes. 2020-02-14 11:54:25 +01:00
geometry.h TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
LICENSE.txt add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
main.cpp * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
model.cpp TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
model.h * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
our_gl.cpp TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
our_gl.h Put TinyRender functions and classes inside a TinyRender namespace. The TinyRender library defines some classes with very generic names, such as vec, Matrix, Model, which in my case, when compiling the example browser using a different library for graphics, is giving me name clashes. 2020-02-14 11:54:25 +01:00
premake4.lua fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
tgaimage.cpp TinyRenderer: support plane shape (creating similar textured plane to OpenGL renderer) 2020-08-10 20:19:00 -07:00
tgaimage.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
TinyRenderer.cpp * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
TinyRenderer.h * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00