mirror of
https://github.com/bulletphysics/bullet3
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03bf78ef49
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#ifndef PHYSICS_DIRECT_H
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#define PHYSICS_DIRECT_H
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//#include "SharedMemoryCommands.h"
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#include "PhysicsClient.h"
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#include "LinearMath/btVector3.h"
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///todo: the PhysicsClient API was designed with shared memory in mind,
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///now it become more general we need to move out the shared memory specifics away
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///for example naming [disconnectSharedMemory -> disconnect] [ move setSharedMemoryKey to shared memory specific subclass ]
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///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
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class PhysicsDirect : public PhysicsClient
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{
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protected:
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struct PhysicsDirectInternalData* m_data;
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bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
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public:
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PhysicsDirect();
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virtual ~PhysicsDirect();
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// return true if connection succesfull, can also check 'isConnected'
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virtual bool connect();
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////todo: rename to 'disconnect'
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const SharedMemoryStatus* processServerStatus();
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virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumJoints(int bodyIndex) const;
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virtual void getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
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///todo: move this out of the
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virtual void setSharedMemoryKey(int key);
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void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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};
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#endif //PHYSICS_DIRECT_H
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