mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef MY_MOTIONSTATE_H
|
|
#define MY_MOTIONSTATE_H
|
|
|
|
#include "PHY_IMotionState.h"
|
|
#include <SimdTransform.h>
|
|
|
|
|
|
class MyMotionState : public PHY_IMotionState
|
|
|
|
{
|
|
public:
|
|
MyMotionState();
|
|
|
|
virtual ~MyMotionState();
|
|
|
|
virtual void getWorldPosition(float& posX,float& posY,float& posZ);
|
|
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
|
|
virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
|
|
|
|
virtual void setWorldPosition(float posX,float posY,float posZ);
|
|
virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
|
|
|
|
virtual void calculateWorldTransformations();
|
|
|
|
SimdTransform m_worldTransform;
|
|
|
|
};
|
|
|
|
#endif //MY_MOTIONSTATE_H
|