mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
851ca5bfb3
Use python -m pybullet_envs.examples.testEnv --env AntBulletEnv-v0 --render=1 --steps 1000 --resetbenchmark=1 Added environments: HumanoidFlagrunBulletEnv-v0, HumanoidFlagrunHarderBulletEnv-v0, StrikerBulletEnv-v0, ThrowerBulletEnv-v0, PusherBulletEnv-v0, ReacherBulletEnv-v0, CartPoleBulletEnv-v0 and register them to OpenAI Gym. Allow numpy/humanoid_running.py to use abtch or non-batch update (setJointMotorControl2/setJointMotorControlArray)
46 lines
1.6 KiB
Python
46 lines
1.6 KiB
Python
import os, inspect
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currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
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parentdir = os.path.dirname(currentdir)
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os.sys.path.insert(0,parentdir)
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import pybullet_data
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from pybullet_envs.scene_abstract import Scene
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import pybullet as p
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class StadiumScene(Scene):
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zero_at_running_strip_start_line = True # if False, center of coordinates (0,0,0) will be at the middle of the stadium
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stadium_halflen = 105*0.25 # FOOBALL_FIELD_HALFLEN
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stadium_halfwidth = 50*0.25 # FOOBALL_FIELD_HALFWID
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stadiumLoaded=0
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def episode_restart(self):
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Scene.episode_restart(self) # contains cpp_world.clean_everything()
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if (self.stadiumLoaded==0):
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self.stadiumLoaded=1
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# stadium_pose = cpp_household.Pose()
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# if self.zero_at_running_strip_start_line:
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# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
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filename = os.path.join(pybullet_data.getDataPath(),"stadium_no_collision.sdf")
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self.stadium = p.loadSDF(filename)
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planeName = os.path.join(pybullet_data.getDataPath(),"mjcf/ground_plane.xml")
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self.ground_plane_mjcf = p.loadMJCF(planeName)
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for i in self.ground_plane_mjcf:
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p.changeVisualShape(i,-1,rgbaColor=[0,0,0,0])
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class SinglePlayerStadiumScene(StadiumScene):
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"This scene created by environment, to work in a way as if there was no concept of scene visible to user."
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multiplayer = False
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class MultiplayerStadiumScene(StadiumScene):
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multiplayer = True
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players_count = 3
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def actor_introduce(self, robot):
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StadiumScene.actor_introduce(self, robot)
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i = robot.player_n - 1 # 0 1 2 => -1 0 +1
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robot.move_robot(0, i, 0)
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