bullet3/examples/OpenGLWindow
2017-08-24 15:18:43 -07:00
..
Shaders Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-) 2017-05-31 20:32:45 -07:00
CMakeLists.txt move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
EGLOpenGLWindow.cpp changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing. 2017-08-24 15:18:43 -07:00
EGLOpenGLWindow.h add placeholder for EGLOpenGLWindow 2017-01-09 15:59:47 -08:00
fontstash.cpp move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
fontstash.h Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link. 2017-05-23 22:05:26 -07:00
GLInstanceGraphicsShape.h fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor 2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h enable URDF loading throught the 'File/Open' menu 2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp a few compile/warning fixes 2017-07-01 10:01:55 -07:00
GLInstancingRenderer.h fixes in pybullet.loadTexture, changeVisualShape replacing texture. 2017-06-30 13:35:07 -07:00
GLPrimInternalData.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp add pybullet.multiplyTransforms and pybullet.invertTransform 2017-05-29 21:55:58 -07:00
GLPrimitiveRenderer.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
GLRenderToTexture.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
LoadShader.cpp changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing. 2017-08-24 15:18:43 -07:00
LoadShader.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
MacOpenGLWindow.cpp Update MacOpenGLWindow.cpp 2017-04-06 22:41:04 -07:00
MacOpenGLWindow.h add support for setuptools setup.py pybullet for 'pip install pybullet' 2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.h add support for setuptools setup.py pybullet for 'pip install pybullet' 2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.m improve the new pybullet gym environments, follow camera, disable 2D GUI, disable rendering during loading (makes it faster) 2017-08-20 18:11:53 -07:00
OpenGL2Include.h EGL OpenGL window. 2017-02-06 16:22:17 -08:00
opengl_fontstashcallbacks.cpp move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
opengl_fontstashcallbacks.h Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link. 2017-05-23 22:05:26 -07:00
OpenGLInclude.h EGL OpenGL window. 2017-02-06 16:22:17 -08:00
OpenSans.cpp add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
OpenSans.ttf add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
premake4.lua move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
ShapeData.h Use more googley colors in the examples. 2017-05-11 22:59:27 -07:00
SimpleCamera.cpp Implement first pass of transparent graphics object for GLInstancingRenderer 2017-06-24 13:41:33 -07:00
SimpleCamera.h TinyRendererVisualShapeConverter set near/far for its own camera. 2017-05-25 13:39:36 -07:00
SimpleOpenGL2App.cpp pybullet.createCollisionShape, createVisualShape, createMultiBody, programmatic creation using ProgrammaticUrdfInterface 2017-06-03 10:57:56 -07:00
SimpleOpenGL2App.h Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link. 2017-05-23 22:05:26 -07:00
SimpleOpenGL2Renderer.cpp Implement first pass of transparent graphics object for GLInstancingRenderer 2017-06-24 13:41:33 -07:00
SimpleOpenGL2Renderer.h Implement first pass of transparent graphics object for GLInstancingRenderer 2017-06-24 13:41:33 -07:00
SimpleOpenGL3App.cpp move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder 2017-06-22 08:48:18 -07:00
SimpleOpenGL3App.h Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link. 2017-05-23 22:05:26 -07:00
TwFonts.cpp Removed many memoryleaks in Example Browser, reducing some technical debt. 2016-07-16 00:55:56 -07:00
TwFonts.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp windows fixes 2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h windows fixes 2016-05-04 00:16:53 -07:00
Win32Window.cpp disable keyboard repeat on Windows 2017-04-26 21:31:01 -07:00
Win32Window.h more cmake support for examples 2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing. 2017-08-24 15:18:43 -07:00
X11OpenGLWindow.h linux fixes 2016-05-04 00:17:39 -07:00