bullet3/examples/TinyRenderer
2016-11-21 07:42:11 -08:00
..
geometry.cpp add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
geometry.h patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
LICENSE.txt add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
main.cpp don't pass width/height into renderObject 2016-06-07 17:02:47 -07:00
model.cpp Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
model.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
our_gl.cpp Update our_gl.cpp 2016-09-06 13:26:08 -07:00
our_gl.h make some changes to make the previous example code changes backward compatible 2016-08-12 14:18:46 -07:00
premake4.lua fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
tgaimage.cpp fix typo in texels flip 2016-04-28 23:01:49 -07:00
tgaimage.h add first draft of contact point query in shared memory API 2016-09-01 13:30:07 -07:00
TinyRenderer.cpp setDebugObjectColor 2016-11-21 07:42:11 -08:00
TinyRenderer.h setDebugObjectColor 2016-11-21 07:42:11 -08:00