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2009-12-02 00:53:53 +00:00
Demos Improved Slider, Hinge and Generic6DOF constraint setup. 2009-11-25 23:52:12 +00:00
Extras more fixes to get cmake 2.8 to create Xcode projects 2009-11-17 03:09:14 +00:00
Glut include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated autogenerated msvc projectfiles 2009-08-08 05:35:44 +00:00
msvc apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs) 2009-10-09 23:35:00 +00:00
src Improved math precision for btHingeConstraint and btSliderConstraint (btAtan2() used instead of btAtan2Fast()) 2009-12-02 00:53:53 +00:00
acinclude.m4 Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated Bullet_User_Manual.pdf 2009-03-03 23:04:41 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog update of ChangeLog 2009-09-17 22:48:07 +00:00
CMakeLists.txt Missed a version tag in CMakeLists.txt 2009-09-11 19:21:29 +00:00
config.h.in enable SIMD for Apple OSX Intel 2009-07-16 06:23:04 +00:00
configure.ac updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off. 2008-11-05 03:28:10 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL Add docs in INSTALL file 2009-09-17 21:21:17 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT Initial notes on making a release of Bullet Physics SDK 2008-11-12 23:17:36 +00:00
test1.oec updated test1.oec with a few static objects 2009-05-12 22:28:45 +00:00
VERSION updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com