bullet3/Glut
ejcoumans 2db8bfa3d6 Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
..
GL Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform; 2007-04-22 15:23:20 +00:00
glew32.lib added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
glut32.lib moved files around 2006-05-25 19:18:29 +00:00