mirror of
https://github.com/bulletphysics/bullet3
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100449d76f
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time adjust default constants in b3Config (needs more tweaking, ideally at run-time) |
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.. | ||
broadphase | ||
rigidbody | ||
softbody | ||
GpuDemo.cpp | ||
GpuDemo.h | ||
GpuDemoInternalData.h | ||
gwenUserInterface.cpp | ||
gwenUserInterface.h | ||
main_opengl3core.cpp | ||
ParticleDemo.cpp | ||
ParticleDemo.h | ||
ParticleKernels.cl | ||
premake4.lua |