bullet3/Demos3/GpuDemos
erwin coumans 100449d76f faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
add option --no_instanced_collision_shapes, this only applies to the 2 benchmark screnes at the moment
always use the user specified b3Config file, so the settings can be set at runtime, not just at compile time
adjust default constants in b3Config (needs more tweaking, ideally at run-time)
2013-06-08 11:08:44 -07:00
..
broadphase reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
rigidbody faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method 2013-06-08 11:08:44 -07:00
softbody faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method 2013-06-08 11:08:44 -07:00
GpuDemo.cpp improve the benchmark mode, with 2 files (csv and details) 2013-05-23 18:34:39 -07:00
GpuDemo.h faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method 2013-06-08 11:08:44 -07:00
GpuDemoInternalData.h improve the benchmark mode, with 2 files (csv and details) 2013-05-23 18:34:39 -07:00
gwenUserInterface.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
gwenUserInterface.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
main_opengl3core.cpp faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method 2013-06-08 11:08:44 -07:00
ParticleDemo.cpp reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ParticleDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ParticleKernels.cl reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
premake4.lua Add option to use clew to manually open the OpenCL dynamic library 2013-05-20 17:58:19 -07:00