mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 01:20:05 +00:00
28 lines
448 B
C++
28 lines
448 B
C++
#ifndef GPU_COMPOUND_SCENE_H
|
|
#define GPU_COMPOUND_SCENE_H
|
|
|
|
#include "GpuRigidBodyDemo.h"
|
|
|
|
class GpuCompoundScene : public GpuRigidBodyDemo
|
|
{
|
|
public:
|
|
|
|
GpuCompoundScene(){}
|
|
virtual ~GpuCompoundScene(){}
|
|
virtual const char* getName()
|
|
{
|
|
return "GpuCompound";
|
|
}
|
|
|
|
static GpuDemo* MyCreateFunc()
|
|
{
|
|
GpuDemo* demo = new GpuCompoundScene;
|
|
return demo;
|
|
}
|
|
|
|
virtual void setupScene(const ConstructionInfo& ci);
|
|
|
|
};
|
|
|
|
#endif //GPU_COMPOUND_SCENE_H
|