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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
18 lines
450 B
C
18 lines
450 B
C
#ifndef B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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#define B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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#include "../SharedMemory/PhysicsClientC_API.h"
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struct b3RobotSimulatorClientAPI_InternalData
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{
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b3PhysicsClientHandle m_physicsClientHandle;
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struct GUIHelperInterface* m_guiHelper;
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b3RobotSimulatorClientAPI_InternalData()
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: m_physicsClientHandle(0),
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m_guiHelper(0)
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{
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}
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};
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#endif //B3_ROBOT_SIMULATOR_CLIENT_API_INTERNAL_DATA_H
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