mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-08 08:30:16 +00:00
172 lines
3.6 KiB
C++
172 lines
3.6 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Menu.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR( Menu )
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{
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SetBounds( 0, 0, 10, 10 );
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SetPadding( Padding( 2, 2, 2, 2 ) );
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SetDisableIconMargin( false );
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SetAutoHideBars( true );
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SetScroll( false, true );
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}
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void Menu::Render( Skin::Base* skin )
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{
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skin->DrawMenu( this, IconMarginDisabled() );
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}
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void Menu::RenderUnder( Skin::Base* skin )
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{
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BaseClass::RenderUnder( skin );
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skin->DrawShadow( this );
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}
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void Menu::Layout( Skin::Base* skin )
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{
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int childrenHeight = 0;
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for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
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{
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Base* pChild = (*it);
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if ( !pChild )
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continue;
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childrenHeight += pChild->Height();
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}
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if ( Y() + childrenHeight > GetCanvas()->Height() )
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childrenHeight = GetCanvas()->Height() - Y();
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SetSize( Width(), childrenHeight );
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BaseClass::Layout( skin );
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}
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MenuItem* Menu::AddItem( const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
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{
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MenuItem* pItem = new MenuItem( this );
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pItem->SetText( strName );
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pItem->SetImage( strIconName );
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if ( fn && pHandler )
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{
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pItem->onMenuItemSelected.Add( pHandler, fn );
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}
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OnAddItem( pItem );
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return pItem;
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}
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void Menu::OnAddItem( MenuItem* item )
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{
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item->Dock( Pos::Top );
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item->SetTextPadding( Padding( IconMarginDisabled() ? 0 : 24, 0, 16, 0 ) );
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item->SetPadding( Padding( 4, 4, 4, 4 ) );
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item->SizeToContents();
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item->SetAlignment( Pos::CenterV | Pos::Left );
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item->onHoverEnter.Add( this, &Menu::OnHoverItem );
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// Do this here - after Top Docking these values mean nothing in layout
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int w = item->Width() + 10 + 32;
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if ( w < Width() ) w = Width();
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SetSize( w, Height() );
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}
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void Menu::ClearItems()
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{
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for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
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{
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Base* pChild = *it;
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if ( !pChild ) continue;
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pChild->DelayedDelete();
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}
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}
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MenuItem* Menu::AddItem( const Gwen::String& strName, const String& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
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{
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return AddItem( Gwen::Utility::StringToUnicode( strName ), Gwen::Utility::StringToUnicode( strIconName ), pHandler, fn );
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}
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void Menu::CloseAll()
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{
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for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
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{
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Base* pChild = *it;
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MenuItem* pItem = pChild->DynamicCastMenuItem();
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if ( !pItem ) continue;
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pItem->CloseMenu();
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}
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}
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bool Menu::IsMenuOpen()
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{
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for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
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{
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Base* pChild = *it;
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MenuItem* pItem = pChild->DynamicCastMenuItem();
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if ( !pItem ) continue;
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if ( pItem->IsMenuOpen() )
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return true;
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}
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return false;
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}
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void Menu::OnHoverItem( Gwen::Controls::Base* pControl )
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{
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if ( !ShouldHoverOpenMenu() ) return;
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MenuItem* pItem = pControl->DynamicCastMenuItem();
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if (!pItem) return;
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if ( pItem->IsMenuOpen() ) return;
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CloseAll();
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pItem->OpenMenu();
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}
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void Menu::Close()
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{
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SetHidden( true );
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}
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void Menu::CloseMenus()
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{
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BaseClass::CloseMenus();
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CloseAll();
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Close();
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}
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void Menu::AddDivider()
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{
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MenuDivider* divider = new MenuDivider( this );
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divider->Dock( Pos::Top );
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divider->SetMargin( Margin( IconMarginDisabled() ? 0 : 24, 0, 4, 0 ) );
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}
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void MenuDivider::Render( Gwen::Skin::Base* skin )
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{
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skin->DrawMenuDivider( this );
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} |