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https://github.com/bulletphysics/bullet3
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63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTYTREE_H
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#define GWEN_CONTROLS_PROPERTYTREE_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/TreeControl.h"
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#include "Gwen/Controls/Properties.h"
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namespace Gwen
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{
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namespace Controls
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{
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class PropertyTreeNode : public TreeNode
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{
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public:
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GWEN_CONTROL_INLINE( PropertyTreeNode, TreeNode )
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{
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}
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virtual void Render( Skin::Base* skin )
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{
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skin->DrawPropertyTreeNode( this, m_InnerPanel->X(), m_InnerPanel->Y() );
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}
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};
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class PropertyTree : public TreeControl
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{
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public:
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GWEN_CONTROL_INLINE( PropertyTree, TreeControl )
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{
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}
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Properties* Add( const UnicodeString& text )
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{
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TreeNode* node = new PropertyTreeNode( this );
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node->SetText( text );
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node->Dock( Pos::Top );
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Properties* props = new Properties( node );
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props->Dock( Pos::Top );
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return props;
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}
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};
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}
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}
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#endif
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