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https://github.com/bulletphysics/bullet3
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79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_RADIOBUTTON_H
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#define GWEN_CONTROLS_RADIOBUTTON_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/CheckBox.h"
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#include "Gwen/Controls/LabelClickable.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT RadioButton : public CheckBox
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{
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GWEN_CONTROL( RadioButton, CheckBox );
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virtual void Render( Skin::Base* skin );
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private:
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// From CheckBox
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virtual bool AllowUncheck(){ return false; }
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};
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class GWEN_EXPORT LabeledRadioButton : public Base
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{
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public:
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GWEN_CONTROL_INLINE( LabeledRadioButton, Base )
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{
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SetSize( 200, 19 );
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m_RadioButton = new RadioButton( this );
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m_RadioButton->Dock( Pos::Left );
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m_RadioButton->SetMargin( Margin( 0, 4, 2, 4 ) );
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m_RadioButton->SetTabable( false );
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m_RadioButton->SetKeyboardInputEnabled( false );
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m_Label = new LabelClickable( this );
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m_Label->SetAlignment( Pos::CenterV | Pos::Left );
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m_Label->SetText( "Radio Button" );
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m_Label->Dock( Pos::Fill );
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m_Label->onPress.Add( m_RadioButton, &CheckBox::ReceiveEventPress );
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m_Label->SetTabable( false );
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m_Label->SetKeyboardInputEnabled( false );
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}
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void RenderFocus( Gwen::Skin::Base* skin )
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{
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if ( Gwen::KeyboardFocus != this ) return;
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if ( !IsTabable() ) return;
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skin->DrawKeyboardHighlight( this, GetRenderBounds(), 0 );
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}
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virtual RadioButton* GetRadioButton() { return m_RadioButton; }
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virtual LabelClickable* GetLabel(){ return m_Label; }
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virtual bool OnKeySpace(bool bDown) { if ( bDown ) m_RadioButton->SetChecked( !m_RadioButton->IsChecked() ); return true; }
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virtual void Select(){ m_RadioButton->SetChecked( true ); }
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private:
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RadioButton* m_RadioButton;
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LabelClickable* m_Label;
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};
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}
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}
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#endif
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