bullet3/btgui/Gwen/Controls/RichLabel.h
2013-03-12 23:52:31 -07:00

63 lines
1.4 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_RICHLABEL_H
#define GWEN_CONTROLS_RICHLABEL_H
#include "Gwen/BaseRender.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Text.h"
#include "Gwen/TextObject.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT RichLabel : public Controls::Base
{
public:
GWEN_CONTROL( RichLabel, Gwen::Controls::Base );
void AddLineBreak();
void AddText( const Gwen::TextObject& text, Gwen::Color color, Gwen::Font* font = NULL );
virtual bool SizeToChildren( bool w = true, bool h = true );
protected:
struct DividedText
{
typedef std::list<DividedText> List;
DividedText()
{
type = 0;
font = NULL;
}
unsigned char type;
Gwen::UnicodeString text;
Gwen::Color color;
Gwen::Font* font;
};
void Layout( Gwen::Skin::Base* skin );
void SplitLabel( const Gwen::UnicodeString& text, Gwen::Font* pFont, const DividedText& txt, int& x, int& y, int& lineheight );
void CreateNewline( int& x, int& y, int& lineheight );
void CreateLabel( const Gwen::UnicodeString& text, const DividedText& txt, int& x, int& y, int& lineheight, bool NoSplit );
void Rebuild();
void OnBoundsChanged( Gwen::Rect oldBounds );
DividedText::List m_TextBlocks;
bool m_bNeedsRebuild;
};
}
}
#endif