bullet3/btgui/Gwen/Controls/TabButton.cpp
2013-03-12 23:52:31 -07:00

99 lines
1.8 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/TabButton.h"
#include "Gwen/Controls/TabControl.h"
#include "Gwen/Controls/Highlight.h"
#include "Gwen/DragAndDrop.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( TabButton )
{
m_Page = NULL;
m_Control = NULL;
SetPadding( Padding( 2, 2, 2, 2 ) );
DragAndDrop_SetPackage( true, "TabButtonMove" );
SetAlignment( Pos::Top | Pos::Left );
SetTextPadding( Padding( 5, 3, 3, 3 ) );
}
void TabButton::Render( Skin::Base* skin )
{
skin->DrawTabButton( this, m_Page && m_Page->Visible() );
}
void TabButton::SetTabControl( TabControl* ctrl )
{
if ( m_Control == ctrl ) return;
if ( m_Control )
{
m_Control->OnLoseTab( this );
}
m_Control = ctrl;
}
bool TabButton::DragAndDrop_ShouldStartDrag()
{
return m_Control->DoesAllowDrag();
}
bool TabButton::OnKeyUp( bool bDown )
{
OnKeyLeft( bDown );
return true;
}
bool TabButton::OnKeyDown( bool bDown )
{
OnKeyRight( bDown );
return true;
}
bool TabButton::OnKeyLeft( bool bDown )
{
if ( bDown )
{
Base::List::reverse_iterator it = std::find( m_Parent->Children.rbegin(), m_Parent->Children.rend(), this );
if ( it != m_Parent->Children.rend() && (++it != m_Parent->Children.rend()) )
{
Base* pNextTab = *it;
GetTabControl()->OnTabPressed( pNextTab );
Gwen::KeyboardFocus = pNextTab;
}
}
return true;
}
bool TabButton::OnKeyRight( bool bDown )
{
if ( bDown )
{
Base::List::iterator it = std::find( m_Parent->Children.begin(), m_Parent->Children.end(), this );
if ( it != m_Parent->Children.end() && (++it != m_Parent->Children.end()) )
{
Base* pNextTab = *it;
GetTabControl()->OnTabPressed( pNextTab );
Gwen::KeyboardFocus = pNextTab;
}
}
return true;
}