bullet3/examples/StandaloneMain/main_opengl_single_example.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

117 lines
3.1 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2015 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../Utils/b3Clock.h"
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#include <stdio.h>
#include "../ExampleBrowser/OpenGLGuiHelper.h"
CommonExampleInterface* example;
int gSharedMemoryKey = -1;
b3MouseMoveCallback prevMouseMoveCallback = 0;
static void OnMouseMove(float x, float y)
{
bool handled = false;
handled = example->mouseMoveCallback(x, y);
if (!handled)
{
if (prevMouseMoveCallback)
prevMouseMoveCallback(x, y);
}
}
b3MouseButtonCallback prevMouseButtonCallback = 0;
static void OnMouseDown(int button, int state, float x, float y)
{
bool handled = false;
handled = example->mouseButtonCallback(button, state, x, y);
if (!handled)
{
if (prevMouseButtonCallback)
prevMouseButtonCallback(button, state, x, y);
}
}
class LessDummyGuiHelper : public DummyGUIHelper
{
CommonGraphicsApp* m_app;
public:
virtual CommonGraphicsApp* getAppInterface()
{
return m_app;
}
LessDummyGuiHelper(CommonGraphicsApp* app)
: m_app(app)
{
}
};
int main(int argc, char* argv[])
{
SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example", 1024, 768, true);
prevMouseButtonCallback = app->m_window->getMouseButtonCallback();
prevMouseMoveCallback = app->m_window->getMouseMoveCallback();
app->m_window->setMouseButtonCallback((b3MouseButtonCallback)OnMouseDown);
app->m_window->setMouseMoveCallback((b3MouseMoveCallback)OnMouseMove);
OpenGLGuiHelper gui(app, false);
//LessDummyGuiHelper gui(app);
//DummyGUIHelper gui;
CommonExampleOptions options(&gui);
example = StandaloneExampleCreateFunc(options);
example->processCommandLineArgs(argc, argv);
example->initPhysics();
example->resetCamera();
b3Clock clock;
do
{
app->m_instancingRenderer->init();
app->m_instancingRenderer->updateCamera(app->getUpAxis());
btScalar dtSec = btScalar(clock.getTimeInSeconds());
if (dtSec < 0.1)
dtSec = 0.1;
example->stepSimulation(dtSec);
clock.reset();
example->renderScene();
DrawGridData dg;
dg.upAxis = app->getUpAxis();
app->drawGrid(dg);
app->swapBuffer();
} while (!app->m_window->requestedExit());
example->exitPhysics();
delete example;
delete app;
return 0;
}