mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
234 lines
6.7 KiB
C++
234 lines
6.7 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/DragAndDrop.h"
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#include "Gwen/Utility.h"
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#include "Gwen/Platform.h"
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using namespace Gwen;
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using namespace Gwen::DragAndDrop;
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DragAndDrop::Package* DragAndDrop::CurrentPackage = NULL;
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Gwen::Controls::Base* DragAndDrop::HoveredControl = NULL;
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Gwen::Controls::Base* DragAndDrop::SourceControl = NULL;
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static Gwen::Controls::Base* LastPressedControl = NULL;
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static Gwen::Controls::Base* NewHoveredControl = NULL;
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static Gwen::Point LastPressedPos;
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void DragAndDrop::ControlDeleted(Gwen::Controls::Base* pControl)
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{
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if (SourceControl == pControl)
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{
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SourceControl = NULL;
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CurrentPackage = NULL;
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HoveredControl = NULL;
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LastPressedControl = NULL;
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}
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if (LastPressedControl == pControl)
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LastPressedControl = NULL;
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if (HoveredControl == pControl)
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HoveredControl = NULL;
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if (NewHoveredControl == pControl)
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NewHoveredControl = NULL;
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}
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static int m_iMouseX = 0;
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static int m_iMouseY = 0;
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bool DragAndDrop::Start(Gwen::Controls::Base* pControl, Package* pPackage)
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{
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if (CurrentPackage)
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{
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return false;
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}
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CurrentPackage = pPackage;
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SourceControl = pControl;
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return true;
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}
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bool OnDrop(int x, int y)
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{
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bool bSuccess = false;
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if (DragAndDrop::HoveredControl)
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{
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DragAndDrop::HoveredControl->DragAndDrop_HoverLeave(DragAndDrop::CurrentPackage);
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bSuccess = DragAndDrop::HoveredControl->DragAndDrop_HandleDrop(DragAndDrop::CurrentPackage, x, y);
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}
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// Report back to the source control, to tell it if we've been successful.
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DragAndDrop::SourceControl->DragAndDrop_EndDragging(bSuccess, x, y);
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DragAndDrop::CurrentPackage = NULL;
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DragAndDrop::SourceControl = NULL;
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return true;
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}
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bool DragAndDrop::OnMouseButton(Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown)
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{
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if (!bDown)
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{
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LastPressedControl = NULL;
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// Not carrying anything, allow normal actions
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if (!CurrentPackage)
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return false;
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// We were carrying something, drop it.
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OnDrop(x, y);
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return true;
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}
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if (!pHoveredControl) return false;
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if (!pHoveredControl->DragAndDrop_Draggable()) return false;
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// Store the last clicked on control. Don't do anything yet,
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// we'll check it in OnMouseMoved, and if it moves further than
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// x pixels with the mouse down, we'll start to drag.
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LastPressedPos = Gwen::Point(x, y);
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LastPressedControl = pHoveredControl;
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return false;
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}
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bool ShouldStartDraggingControl(int x, int y)
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{
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// We're not holding a control down..
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if (!LastPressedControl) return false;
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// Not been dragged far enough
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int iLength = abs(x - LastPressedPos.x) + abs(y - LastPressedPos.y);
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if (iLength < 5) return false;
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// Create the dragging package
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DragAndDrop::CurrentPackage = LastPressedControl->DragAndDrop_GetPackage(LastPressedPos.x, LastPressedPos.y);
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// We didn't create a package!
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if (!DragAndDrop::CurrentPackage)
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{
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LastPressedControl = NULL;
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DragAndDrop::SourceControl = NULL;
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return false;
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}
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// Now we're dragging something!
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DragAndDrop::SourceControl = LastPressedControl;
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Gwen::MouseFocus = NULL;
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LastPressedControl = NULL;
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DragAndDrop::CurrentPackage->drawcontrol = NULL;
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// Some controls will want to decide whether they should be dragged at that moment.
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// This function is for them (it defaults to true)
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if (!DragAndDrop::SourceControl->DragAndDrop_ShouldStartDrag())
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{
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DragAndDrop::SourceControl = NULL;
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DragAndDrop::CurrentPackage = NULL;
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return false;
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}
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DragAndDrop::SourceControl->DragAndDrop_StartDragging(DragAndDrop::CurrentPackage, LastPressedPos.x, LastPressedPos.y);
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return true;
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}
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void UpdateHoveredControl(Gwen::Controls::Base* pCtrl, int x, int y)
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{
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//
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// We use this global variable to represent our hovered control
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// That way, if the new hovered control gets deleted in one of the
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// Hover callbacks, we won't be left with a hanging pointer.
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// This isn't ideal - but it's minimal.
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//
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NewHoveredControl = pCtrl;
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// Nothing to change..
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if (DragAndDrop::HoveredControl == NewHoveredControl) return;
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// We changed - tell the old hovered control that it's no longer hovered.
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if (DragAndDrop::HoveredControl && DragAndDrop::HoveredControl != NewHoveredControl)
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DragAndDrop::HoveredControl->DragAndDrop_HoverLeave(DragAndDrop::CurrentPackage);
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// If we're hovering where the control came from, just forget it.
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// By changing it to NULL here we're not going to show any error cursors
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// it will just do nothing if you drop it.
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if (NewHoveredControl == DragAndDrop::SourceControl)
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NewHoveredControl = NULL;
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// Check to see if the new potential control can accept this type of package.
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// If not, ignore it and show an error cursor.
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while (NewHoveredControl && !NewHoveredControl->DragAndDrop_CanAcceptPackage(DragAndDrop::CurrentPackage))
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{
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// We can't drop on this control, so lets try to drop
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// onto its parent..
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NewHoveredControl = NewHoveredControl->GetParent();
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// Its parents are dead. We can't drop it here.
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// Show the NO WAY cursor.
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if (!NewHoveredControl)
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{
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Platform::SetCursor(CursorType::No);
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}
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}
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// Become out new hovered control
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DragAndDrop::HoveredControl = NewHoveredControl;
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// If we exist, tell us that we've started hovering.
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if (DragAndDrop::HoveredControl)
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{
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DragAndDrop::HoveredControl->DragAndDrop_HoverEnter(DragAndDrop::CurrentPackage, x, y);
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}
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NewHoveredControl = NULL;
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}
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void DragAndDrop::OnMouseMoved(Gwen::Controls::Base* pHoveredControl, int x, int y)
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{
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// Always keep these up to date, they're used to draw the dragged control.
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m_iMouseX = x;
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m_iMouseY = y;
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// If we're not carrying anything, then check to see if we should
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// pick up from a control that we're holding down. If not, then forget it.
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if (!CurrentPackage && !ShouldStartDraggingControl(x, y))
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return;
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// Swap to this new hovered control and notify them of the change.
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UpdateHoveredControl(pHoveredControl, x, y);
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if (!HoveredControl) return;
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// Update the hovered control every mouse move, so it can show where
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// the dropped control will land etc..
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HoveredControl->DragAndDrop_Hover(CurrentPackage, x, y);
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// Override the cursor - since it might have been set my underlying controls
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// Ideally this would show the 'being dragged' control. TODO
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Platform::SetCursor(CursorType::Normal);
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pHoveredControl->Redraw();
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}
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void DragAndDrop::RenderOverlay(Gwen::Controls::Canvas* /*pCanvas*/, Skin::Base* skin)
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{
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if (!CurrentPackage) return;
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if (!CurrentPackage->drawcontrol) return;
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Gwen::Point pntOld = skin->GetRender()->GetRenderOffset();
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skin->GetRender()->AddRenderOffset(Gwen::Rect(m_iMouseX - SourceControl->X() - CurrentPackage->holdoffset.x, m_iMouseY - SourceControl->Y() - CurrentPackage->holdoffset.y, 0, 0));
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CurrentPackage->drawcontrol->DoRender(skin);
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skin->GetRender()->SetRenderOffset(pntOld);
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} |