bullet3/Extras/Serialize/BulletWorldImporter
erwin.coumans 6ef37ab722 pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
2010-02-20 15:39:09 +00:00
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btBulletWorldImporter.cpp pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects. 2010-02-20 15:39:09 +00:00
btBulletWorldImporter.h pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects. 2010-02-20 15:39:09 +00:00
CMakeLists.txt Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld. 2010-01-25 21:58:32 +00:00