bullet3/examples/Importers/ImportMeshUtility/b3ImportMeshUtility.h
erwincoumans c1e20c448f Implement InMemoryFile for memory caching for fileIO plugin.
Support SDF loading through fileIO plugin.
Replace strcspn by C code (not crossplatform)
Add flag for loadURDF to use color from MTL file (instead from URDF link material)
pybullet.URDF_USE_MATERIAL_COLORS_FROM_MTL and pybullet.URDF_USE_MATERIAL_TRANSPARANCY_FROM_MTL
2018-10-14 12:54:34 -07:00

43 lines
825 B
C++

#ifndef B3_IMPORT_MESH_UTILITY_H
#define B3_IMPORT_MESH_UTILITY_H
#include <string>
enum b3ImportMeshDataFlags
{
B3_IMPORT_MESH_HAS_RGBA_COLOR=1,
B3_IMPORT_MESH_HAS_SPECULAR_COLOR=2,
};
struct b3ImportMeshData
{
struct GLInstanceGraphicsShape* m_gfxShape;
unsigned char* m_textureImage1; //in 3 component 8-bit RGB data
bool m_isCached;
int m_textureWidth;
int m_textureHeight;
double m_rgbaColor[4];
double m_specularColor[4];
int m_flags;
b3ImportMeshData()
:m_gfxShape(0),
m_textureImage1(0),
m_isCached(false),
m_textureWidth(0),
m_textureHeight(0),
m_flags(0)
{
}
};
class b3ImportMeshUtility
{
public:
static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData, struct CommonFileIOInterface* fileIO);
};
#endif //B3_IMPORT_MESH_UTILITY_H