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Bullet2FileDemo.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
Bullet2FileDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
BulletDataExtractor.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
ConcaveScene.cpp
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faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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2013-06-08 11:08:44 -07:00 |
ConcaveScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuCompoundScene.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuCompoundScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuConvexScene.cpp
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work-in-progress Bullet 3.x GPU raytest
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2013-06-17 13:47:35 -07:00 |
GpuConvexScene.h
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add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
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2013-05-28 18:39:53 -07:00 |
GpuRigidBodyDemo.cpp
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faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method
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2013-06-08 11:08:44 -07:00 |
GpuRigidBodyDemo.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuRigidBodyDemoInternalData.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuSphereScene.cpp
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |
GpuSphereScene.h
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reorder files, in preparation for Bullet 3 -> Bullet 2 merge
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2013-04-29 19:04:08 -07:00 |