bullet3/examples/TinyRenderer
Erwin Coumans 5517cbc4e0 add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX)
to extract object unique id and link index from segmentation mask in getCameraImage
2017-12-28 12:37:07 -08:00
..
geometry.cpp add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
geometry.h patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
LICENSE.txt add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
main.cpp add back the 'swapBuffers' in VR demo (slightly lower performance, but easier to use demo. 2016-12-02 13:23:50 -08:00
model.cpp #include <string.h> // for memcpy 2017-10-06 14:04:43 -07:00
model.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
our_gl.cpp add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX) 2017-12-28 12:37:07 -08:00
our_gl.h TinyRenderer: discard pixels beyond farplane 2017-05-25 17:25:14 -07:00
premake4.lua fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
tgaimage.cpp improve loading performance of large textures: 2017-10-06 13:46:24 -07:00
tgaimage.h add first draft of contact point query in shared memory API 2016-09-01 13:30:07 -07:00
TinyRenderer.cpp add segmask_linkindex.py example using p.getCameraImage(320,200,flags=p.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX) 2017-12-28 12:37:07 -08:00
TinyRenderer.h pybullet.getCameraImage: preparation to expose link index in segmentation mask buffer 2017-12-28 10:18:35 -08:00