mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
235 lines
7.5 KiB
C++
235 lines
7.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "KinematicRigidBodyExample.h"
|
|
//#define USE_MOTIONSTATE 1
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include "LinearMath/btTransformUtil.h"
|
|
#define ARRAY_SIZE_Y 5
|
|
#define ARRAY_SIZE_X 5
|
|
#define ARRAY_SIZE_Z 5
|
|
|
|
#include "LinearMath/btVector3.h"
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
#include "../OpenGLWindow/ShapeData.h"
|
|
|
|
#include "../CommonInterfaces/CommonRigidBodyBase.h"
|
|
|
|
|
|
void kinematicPreTickCallback(btDynamicsWorld* world, btScalar deltaTime)
|
|
{
|
|
btRigidBody* groundBody = (btRigidBody*)world->getWorldUserInfo();
|
|
btTransform predictedTrans;
|
|
btVector3 linearVelocity(0, 0, 0);
|
|
btVector3 angularVelocity(0, 0.1, 0);
|
|
btTransformUtil::integrateTransform(groundBody->getWorldTransform(), linearVelocity, angularVelocity, deltaTime, predictedTrans);
|
|
#ifdef USE_MOTIONSTATE
|
|
groundBody->getMotionState()->setWorldTransform(predictedTrans);
|
|
#else
|
|
m_groundBody->setWorldTransform(predictedTrans);
|
|
#endif
|
|
}
|
|
|
|
struct KinematicRigidBodyExample : public CommonRigidBodyBase
|
|
{
|
|
btRigidBody* m_groundBody;
|
|
|
|
KinematicRigidBodyExample(struct GUIHelperInterface* helper)
|
|
: CommonRigidBodyBase(helper),
|
|
m_groundBody(0)
|
|
{
|
|
}
|
|
|
|
virtual void stepSimulation(float deltaTime)
|
|
{
|
|
if (m_dynamicsWorld)
|
|
{
|
|
m_dynamicsWorld->stepSimulation(deltaTime);
|
|
}
|
|
}
|
|
|
|
virtual ~KinematicRigidBodyExample() {}
|
|
virtual void initPhysics();
|
|
virtual void renderScene();
|
|
void resetCamera()
|
|
{
|
|
float dist = 4;
|
|
float pitch = -30;
|
|
float yaw = 50;
|
|
float targetPos[3] = {0, 0, 0};
|
|
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
|
}
|
|
};
|
|
|
|
void KinematicRigidBodyExample::initPhysics()
|
|
{
|
|
m_guiHelper->setUpAxis(1);
|
|
|
|
createEmptyDynamicsWorld();
|
|
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
|
|
|
if (m_dynamicsWorld->getDebugDrawer())
|
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe + btIDebugDraw::DBG_DrawContactPoints);
|
|
|
|
///create a few basic rigid bodies
|
|
btScalar halfExtentsX = 10.0;
|
|
btScalar halfExtentsY = 0.1;
|
|
btScalar halfExtentsZ = 10.0;
|
|
|
|
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10.), btScalar(0.1), btScalar(10.)));
|
|
btTransform groundTransform;
|
|
groundTransform.setIdentity();
|
|
groundTransform.setOrigin(btVector3(0, -halfExtentsY, 0));
|
|
m_collisionShapes.push_back(groundShape);
|
|
|
|
|
|
|
|
{
|
|
btScalar mass(0.);
|
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
bool isDynamic = (mass != 0.f);
|
|
|
|
btVector3 localInertia(0, 0, 0);
|
|
|
|
#ifdef USE_MOTIONSTATE
|
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
|
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, groundShape, localInertia);
|
|
m_groundBody = new btRigidBody(cInfo);
|
|
#else
|
|
m_groundBody = new btRigidBody(mass, 0, shape, localInertia);
|
|
m_groundBody->setWorldTransform(startTransform);
|
|
#endif //
|
|
|
|
m_groundBody->setUserIndex(-1);
|
|
|
|
m_groundBody->forceActivationState(DISABLE_DEACTIVATION);
|
|
m_groundBody->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT);
|
|
m_dynamicsWorld->addRigidBody(m_groundBody);
|
|
|
|
}
|
|
m_dynamicsWorld->setInternalTickCallback(kinematicPreTickCallback, m_groundBody, true);
|
|
{
|
|
int strideInBytes = 9 * sizeof(float);
|
|
int numVertices = sizeof(cube_vertices_textured) / strideInBytes;
|
|
int numIndices = sizeof(cube_indices) / sizeof(int);
|
|
btScalar textureScaling = 40.0;
|
|
btAlignedObjectArray<GfxVertexFormat1> verts;
|
|
verts.resize(numVertices);
|
|
for (int i = 0; i < numVertices; i++)
|
|
{
|
|
verts[i].x = halfExtentsX * cube_vertices_textured[i * 9];
|
|
verts[i].y = halfExtentsY * cube_vertices_textured[i * 9 + 1];
|
|
verts[i].z = halfExtentsZ * cube_vertices_textured[i * 9 + 2];
|
|
verts[i].w = cube_vertices_textured[i * 9 + 3];
|
|
verts[i].nx = cube_vertices_textured[i * 9 + 4];
|
|
verts[i].ny = cube_vertices_textured[i * 9 + 5];
|
|
verts[i].nz = cube_vertices_textured[i * 9 + 6];
|
|
verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling;
|
|
verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling;
|
|
}
|
|
|
|
int red = 173;
|
|
int green = 199;
|
|
int blue = 255;
|
|
btAlignedObjectArray<unsigned char> rgbaTexture;
|
|
int textureWidth = 256;
|
|
int textureHeight = 256;
|
|
rgbaTexture.resize(textureWidth * textureHeight * 3);
|
|
|
|
for (int i = 0; i < textureWidth * textureHeight * 3; i++)
|
|
rgbaTexture[i] = 255;
|
|
for (int i = 0; i < textureWidth; i++)
|
|
{
|
|
for (int j = 0; j < textureHeight; j++)
|
|
{
|
|
int a = i < textureWidth / 2 ? 1 : 0;
|
|
int b = j < textureWidth / 2 ? 1 : 0;
|
|
|
|
if (a == b)
|
|
{
|
|
rgbaTexture[(i + j * textureWidth) * 3 + 0] = red;
|
|
rgbaTexture[(i + j * textureWidth) * 3 + 1] = green;
|
|
rgbaTexture[(i + j * textureWidth) * 3 + 2] = blue;
|
|
}
|
|
}
|
|
}
|
|
bool flipPixelsY = false;
|
|
int textureIndex = m_guiHelper->getRenderInterface()->registerTexture(&rgbaTexture[0], textureWidth, textureHeight, flipPixelsY);
|
|
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&verts[0].x, numVertices, cube_indices, numIndices, B3_GL_TRIANGLES, textureIndex);
|
|
btVector3 scaling(1, 1, 1);
|
|
btVector4 color(1, 1, 1, 1);
|
|
btQuaternion orn;
|
|
groundTransform.getBasis().getRotation(orn);
|
|
int graphicsInstanceId = m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, groundTransform.getOrigin(), orn, color, scaling);
|
|
groundShape->setUserIndex(shapeId);
|
|
m_groundBody->setUserIndex(graphicsInstanceId);
|
|
|
|
}
|
|
|
|
if (1)
|
|
{
|
|
//create a few dynamic rigidbodies
|
|
// Re-using the same collision is better for memory usage and performance
|
|
|
|
btBoxShape* colShape = createBoxShape(btVector3(.1, .1, .1));
|
|
|
|
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
|
m_collisionShapes.push_back(colShape);
|
|
|
|
/// Create Dynamic Objects
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
|
|
btScalar mass(1.f);
|
|
|
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
bool isDynamic = (mass != 0.f);
|
|
|
|
btVector3 localInertia(0, 0, 0);
|
|
if (isDynamic)
|
|
colShape->calculateLocalInertia(mass, localInertia);
|
|
|
|
for (int k = 0; k < ARRAY_SIZE_Y; k++)
|
|
{
|
|
for (int i = 0; i < ARRAY_SIZE_X; i++)
|
|
{
|
|
for (int j = 0; j < ARRAY_SIZE_Z; j++)
|
|
{
|
|
startTransform.setOrigin(btVector3(
|
|
btScalar(0.2 * i),
|
|
btScalar(2 + .2 * k),
|
|
btScalar(0.2 * j)));
|
|
|
|
createRigidBody(mass, startTransform, colShape);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
|
}
|
|
|
|
void KinematicRigidBodyExample::renderScene()
|
|
{
|
|
CommonRigidBodyBase::renderScene();
|
|
}
|
|
|
|
CommonExampleInterface* KinematicRigidBodyExampleCreateFunc(CommonExampleOptions& options)
|
|
{
|
|
return new KinematicRigidBodyExample(options.m_guiHelper);
|
|
}
|
|
|
|
B3_STANDALONE_EXAMPLE(KinematicRigidBodyExampleCreateFunc)
|