mirror of
https://github.com/bulletphysics/bullet3
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45 lines
2.1 KiB
C++
45 lines
2.1 KiB
C++
#ifndef SIMPLE_OPENGL3_APP_H
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#define SIMPLE_OPENGL3_APP_H
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLPrimitiveRenderer.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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struct SimpleOpenGL3App : public CommonGraphicsApp
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{
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struct SimpleInternalData* m_data;
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class GLPrimitiveRenderer* m_primRenderer;
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class GLInstancingRenderer* m_instancingRenderer;
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual void setMp4Fps(int fps);
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SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina = true, int windowType = 0, int renderDevice = -1, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024);
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virtual ~SimpleOpenGL3App();
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virtual int registerCubeShape(float halfExtentsX = 1.f, float halfExtentsY = 1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId = -1);
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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void dumpNextFrameToPng(const char* pngFilename);
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void dumpFramesToVideo(const char* mp4Filename);
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virtual void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes, float* depthBuffer, int depthBufferSizeInBytes);
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virtual void setViewport(int width, int height);
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void drawGrid(DrawGridData data = DrawGridData());
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virtual void setUpAxis(int axis);
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virtual int getUpAxis() const;
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virtual void swapBuffer();
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virtual void drawText(const char* txt, int posX, int posY, float size, float colorRGBA[4]);
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virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0, float v0, float u1, float v1, int useRGBA);
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struct sth_stash* getFontStash();
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};
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#endif //SIMPLE_OPENGL3_APP_H
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