bullet3/examples/OpenGLWindow/Win32InternalWindowData.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

65 lines
1.3 KiB
C

#ifndef WIN32_INTERNAL_WINDOW_DATA_H
#define WIN32_INTERNAL_WINDOW_DATA_H
#include <windows.h>
struct InternalData2
{
HWND m_hWnd;
;
int m_fullWindowWidth; //includes borders etc
int m_fullWindowHeight;
int m_openglViewportWidth; //just the 3d viewport/client area
int m_openglViewportHeight;
HDC m_hDC;
HGLRC m_hRC;
bool m_OpenGLInitialized;
int m_oldScreenWidth;
int m_oldHeight;
int m_oldBitsPerPel;
bool m_quit;
int m_mouseLButton;
int m_mouseRButton;
int m_mouseMButton;
int m_mouseXpos;
int m_mouseYpos;
int m_internalKeyModifierFlags;
b3WheelCallback m_wheelCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3ResizeCallback m_resizeCallback;
b3KeyboardCallback m_keyboardCallback;
InternalData2()
{
m_hWnd = 0;
m_mouseLButton = 0;
m_mouseRButton = 0;
m_mouseMButton = 0;
m_internalKeyModifierFlags = 0;
m_fullWindowWidth = 0;
m_fullWindowHeight = 0;
m_openglViewportHeight = 0;
m_openglViewportWidth = 0;
m_hDC = 0;
m_hRC = 0;
m_OpenGLInitialized = false;
m_oldScreenWidth = 0;
m_oldHeight = 0;
m_oldBitsPerPel = 0;
m_quit = false;
m_keyboardCallback = 0;
m_mouseMoveCallback = 0;
m_mouseButtonCallback = 0;
m_resizeCallback = 0;
m_wheelCallback = 0;
}
};
#endif //WIN32_INTERNAL_WINDOW_DATA_H