bullet3/examples/OpenGLWindow/fontstash.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

155 lines
4.2 KiB
C

//
// Copyright (c) 2011 Andreas Krinke andreas.krinke@gmx.de
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef FONTSTASH_H
#define FONTSTASH_H
#define MAX_ROWS 128
#define VERT_COUNT (16 * 128)
#define INDEX_COUNT (VERT_COUNT * 2)
struct vec2
{
vec2(float x, float y)
{
p[0] = x;
p[1] = y;
}
float p[2];
};
struct vec4
{
vec4(float x, float y, float z, float w)
{
p[0] = x;
p[1] = y;
p[2] = z;
p[3] = w;
}
float p[4];
};
typedef struct
{
vec4 position;
vec4 colour;
vec2 uv;
} Vertex;
struct sth_quad
{
float x0, y0, s0, t0;
float x1, y1, s1, t1;
};
struct sth_row
{
short x, y, h;
};
struct sth_glyph
{
unsigned int codepoint;
short size;
struct sth_texture* texture;
int x0_, y0, x1, y1;
float xadv, xoff, yoff;
int next;
};
struct sth_texture
{
union {
void* m_userData;
int m_userId;
};
unsigned char* m_texels;
// TODO: replace rows with pointer
struct sth_row rows[MAX_ROWS];
int nrows;
int nverts;
Vertex newverts[VERT_COUNT];
struct sth_texture* next;
};
struct RenderCallbacks
{
virtual ~RenderCallbacks() {}
virtual void setColorRGBA(float color[4]) = 0;
virtual void setWorldPosition(float pos[3]) = 0;
virtual void setWorldOrientation(float orn[4]) = 0;
virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight) = 0;
virtual void render(sth_texture* texture) = 0;
};
struct sth_stash* sth_create(int cachew, int cacheh, RenderCallbacks* callbacks);
int sth_add_font(struct sth_stash* stash, const char* path);
int sth_add_font_from_memory(struct sth_stash* stash, unsigned char* buffer);
int sth_add_bitmap_font(struct sth_stash* stash, int ascent, int descent, int line_gap);
/*void sth_add_glyph(struct sth_stash* stash, int idx, unsigned int uid, const char* s,
short size, short base, int x, int y, int w, int h,
float xoffset, float yoffset, float xadvance);
*/
void sth_begin_draw(struct sth_stash* stash);
void sth_end_draw(struct sth_stash* stash);
void sth_draw_texture(struct sth_stash* stash,
int idx, float size,
float x, float y,
int screenwidth, int screenheight,
const char* s, float* dx, float colorRGBA[4]);
void sth_flush_draw(struct sth_stash* stash);
void sth_draw_text3D(struct sth_stash* stash,
int idx, float fontSize,
float x, float y, float z,
const char* s, float* dx, float textScale, float colorRGBA[4], int bla);
void sth_draw_text(struct sth_stash* stash,
int idx, float size,
float x, float y, const char* string, float* dx, int screenwidth, int screenheight, int measureOnly, float retinaScale, float colorRGBA[4]);
inline void sth_draw_text(struct sth_stash* stash,
int idx, float size,
float x, float y, const char* string, float* dx, int screenwidth, int screenheight, int measureOnly = false, float retinaScale = 1.)
{
float colorRGBA[4] = {1, 1, 1, 1};
sth_draw_text(stash, idx, size, x, y, string, dx, screenwidth, screenheight, measureOnly, retinaScale, colorRGBA);
}
void sth_dim_text(struct sth_stash* stash, int idx, float size, const char* string,
float* minx, float* miny, float* maxx, float* maxy);
void sth_vmetrics(struct sth_stash* stash,
int idx, float size,
float* ascender, float* descender, float* lineh);
void sth_delete(struct sth_stash* stash);
#endif // FONTSTASH_H