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2008-10-03 22:20:20 +00:00
Demos Commit missing Makefile.am 2008-10-02 22:34:19 +00:00
Extras Initial support of Autoconf / Automake build system 2008-10-02 22:23:01 +00:00
Glut Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
msvc updated auto-generated MSVC projectfiles, for new btConvexPointCloudShape 2008-10-01 23:58:22 +00:00
src Initial support of Autoconf / Automake build system 2008-10-02 22:23:01 +00:00
acinclude.m4 Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh Fixes for Mac OS X 2008-10-03 22:20:20 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf minor update in user manual 2008-02-29 23:54:11 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
BulletSpuOptimized.pdf added build instructions for BulletSpuLibspe2 2007-10-15 06:16:13 +00:00
ChangeLog Rename ChangeLog.txt into ChangeLog 2008-10-02 22:52:46 +00:00
CMakeLists.txt updated cmake for ForkLiftDemo, removed DinoDemo (it breaks cmake due to c/c++ mixing) 2008-09-06 15:43:20 +00:00
config.h.in Fixes for Mac OS X 2008-10-03 22:20:20 +00:00
configure.ac Fixes for Mac OS X 2008-10-03 22:20:20 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile fixes in Doxyfile to generate proper documentation for classes that are aligned using a macro. 2008-08-26 23:01:46 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
install-sh Fixes for Autoconf build system 2008-10-02 22:48:03 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Fixes for Mac OS X 2008-10-03 22:20:20 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION updated version to 2.72, fix a compilation issue. 2008-09-12 00:59:16 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com