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Shaders
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Fixed a bug in projective texture shader.
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2018-05-03 10:46:59 -07:00 |
CMakeLists.txt
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fix build
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2018-08-30 13:24:25 +02:00 |
EGLOpenGLWindow.cpp
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switched to new glad2
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2018-08-30 13:24:25 +02:00 |
EGLOpenGLWindow.h
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pybullet: added EGL render device and window_backend option.
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2018-08-30 13:24:25 +02:00 |
fontstash.cpp
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move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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2017-06-22 08:48:18 -07:00 |
fontstash.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
GLFWOpenGLWindow.cpp
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pybullet: added EGL render device and window_backend option.
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2018-08-30 13:24:25 +02:00 |
GLFWOpenGLWindow.h
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add GLFWOpenGLWindow and glad (replacement for glew)
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2017-09-19 21:16:24 -07:00 |
GLInstanceGraphicsShape.h
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fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
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2016-04-11 16:42:02 -07:00 |
GLInstanceRendererInternalData.h
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
GLInstancingRenderer.cpp
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PyBullet: add option to cache graphics shapes for URDF files, handy for benchmarks with many duplicate robots
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2018-05-23 13:26:00 +10:00 |
GLInstancingRenderer.h
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PyBullet: add planar reflection example,
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2018-04-11 01:03:36 -07:00 |
GLPrimInternalData.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLPrimitiveRenderer.cpp
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add pybullet.multiplyTransforms and pybullet.invertTransform
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2017-05-29 21:55:58 -07:00 |
GLPrimitiveRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLRenderToTexture.cpp
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allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
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2015-05-06 10:35:14 -07:00 |
GLRenderToTexture.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
GwenOpenGL3CoreRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
LoadShader.cpp
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changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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2017-08-24 15:18:43 -07:00 |
LoadShader.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
MacOpenGLWindow.cpp
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support retina / scale factor between pixel size and screen coordinate size
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2017-09-20 10:07:18 -07:00 |
MacOpenGLWindow.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.m
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fix build
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2018-08-30 13:24:25 +02:00 |
OpenGL2Include.h
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pybullet: added EGL render device and window_backend option.
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2018-08-30 13:24:25 +02:00 |
opengl_fontstashcallbacks.cpp
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move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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2017-06-22 08:48:18 -07:00 |
opengl_fontstashcallbacks.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
OpenGLInclude.h
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pybullet: added EGL render device and window_backend option.
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2018-08-30 13:24:25 +02:00 |
OpenSans.cpp
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
OpenSans.ttf
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
premake4.lua
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Merge remote-tracking branch 'upstream/master'
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2018-02-15 14:31:34 -08:00 |
ShapeData.h
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Use more googley colors in the examples.
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2017-05-11 22:59:27 -07:00 |
SimpleCamera.cpp
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fix uninitialized camera position in 'VR' / 'camera rendering' mode (causing broken specular reflections in VR)
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2017-09-12 22:14:00 -07:00 |
SimpleCamera.h
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TinyRendererVisualShapeConverter set near/far for its own camera.
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2017-05-25 13:39:36 -07:00 |
SimpleOpenGL2App.cpp
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pybullet: added EGL render device and window_backend option.
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2018-08-30 13:24:25 +02:00 |
SimpleOpenGL2App.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
SimpleOpenGL2Renderer.cpp
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explicitly remove textures during resetSimulation
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2018-02-21 23:22:16 -08:00 |
SimpleOpenGL2Renderer.h
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explicitly remove textures during resetSimulation
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2018-02-21 23:22:16 -08:00 |
SimpleOpenGL3App.cpp
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fix OpenGL3App argument order
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2018-08-30 13:24:25 +02:00 |
SimpleOpenGL3App.h
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fix OpenGL3App argument order
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2018-08-30 13:24:25 +02:00 |
TwFonts.cpp
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |
TwFonts.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32InternalWindowData.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32OpenGLWindow.cpp
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fix build
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2018-08-30 13:24:25 +02:00 |
Win32OpenGLWindow.h
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windows fixes
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2016-05-04 00:16:53 -07:00 |
Win32Window.cpp
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explicitly remove textures during resetSimulation
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2018-02-21 23:22:16 -08:00 |
Win32Window.h
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more cmake support for examples
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2015-04-16 22:14:27 -07:00 |
X11OpenGLWindow.cpp
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switched to new glad2
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2018-08-30 13:24:25 +02:00 |
X11OpenGLWindow.h
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linux fixes
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2016-05-04 00:17:39 -07:00 |