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https://github.com/bulletphysics/bullet3
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826c5854a8
vrevent.py: add a Tiltbrush-style drawing example using pybullet Expose getVREvents to pybullet / shared memory API, access to any VR controller state & state changes. Improve performance of user debug lines (pybullet/shared memory API) by batching lines with same color/width expose rayTest to pybullet/shared memory API (single ray for now) add pybullet getMatrixFromQuaterion
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
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#define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
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#include "PhysicsClient.h"
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//#include "SharedMemoryCommands.h"
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#include "LinearMath/btVector3.h"
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class PhysicsClientSharedMemory : public PhysicsClient {
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struct PhysicsClientSharedMemoryInternalData* m_data;
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protected:
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virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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public:
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PhysicsClientSharedMemory();
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virtual ~PhysicsClientSharedMemory();
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// return true if connection succesfull, can also check 'isConnected'
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virtual bool connect();
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const struct SharedMemoryStatus* processServerStatus();
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virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumBodies() const;
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virtual int getBodyUniqueId(int serialIndex) const;
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virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
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virtual int getNumJoints(int bodyUniqueId) const;
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virtual bool getJointInfo(int bodyUniqueId, int jointIndex, struct b3JointInfo& info) const;
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virtual void setSharedMemoryKey(int key);
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virtual void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
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virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
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virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
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virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
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virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
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virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
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};
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#endif // BT_PHYSICS_CLIENT_API_H
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