mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
1c3686ca51
- fixing various race conditions throughout (usage of static vars, etc) - addition of a few lightweight mutexes (which are compiled out by default) - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading - PoolAllocator::allocate() can now be called when pool is full without crashing (null pointer returned) - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe (default is un-threadsafe) - CollisionDispatcher no longer checks if the pool allocator is full before calling allocate(), instead it just calls allocate() and checks if the return is null -- this avoids a race condition - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in getOrInitSolverBody() to avoid a race condition with kinematic bodies - addition of 2 classes which together allow simulation islands to be run in parallel: - btSimulationIslandManagerMt - btDiscreteDynamicsWorldMt - MultiThreadedDemo example in the example browser demonstrating use of OpenMP, Microsoft PPL, and Intel TBB - use multithreading for other demos - benchmark demo: add parallel raycasting
209 lines
4.2 KiB
Lua
209 lines
4.2 KiB
Lua
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project "App_BasicExample"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"**.cpp",
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"**.h",
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"../CommonInterfaces/*",
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}
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project "App_BasicExampleGui"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_opengl_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_BasicExampleGuiWithSoftwareRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_BasicExampleTinyRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "Bullet3Common"
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}
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../CommonInterfaces/*",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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if _OPTIONS["enable_openvr"] then
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project "App_BasicExampleVR"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE","BT_ENABLE_VR"}
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includedirs {"../../src",
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"../ThirdPartyLibs/openvr/headers",
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"../ThirdPartyLibs/openvr/samples/shared"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common", "openvr_api"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/hellovr_opengl_main.cpp",
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"../CommonInterfaces/*",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/Matrices.h",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.cpp",
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"../ThirdPartyLibs/openvr/samples/shared/pathtools.h",
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"../ThirdPartyLibs/openvr/samples/shared/Vectors.h",
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"../Utils/b3Clock.cpp",
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"../Utils/b3Clock.h",
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}
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if os.is("Windows") then
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libdirs {"../ThirdPartyLibs/openvr/lib/win32"}
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end
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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end
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