bullet3/examples/Collision/Internal/Bullet2CollisionSdk.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

274 lines
9.2 KiB
C++

#include "Bullet2CollisionSdk.h"
#include "btBulletCollisionCommon.h"
struct Bullet2CollisionSdkInternalData
{
btCollisionConfiguration* m_collisionConfig;
btCollisionDispatcher* m_dispatcher;
btBroadphaseInterface* m_aabbBroadphase;
btCollisionWorld* m_collisionWorld;
Bullet2CollisionSdkInternalData()
: m_collisionConfig(0),
m_dispatcher(0),
m_aabbBroadphase(0),
m_collisionWorld(0)
{
}
};
Bullet2CollisionSdk::Bullet2CollisionSdk()
{
m_internalData = new Bullet2CollisionSdkInternalData;
}
Bullet2CollisionSdk::~Bullet2CollisionSdk()
{
delete m_internalData;
m_internalData = 0;
}
plCollisionWorldHandle Bullet2CollisionSdk::createCollisionWorld(int /*maxNumObjsCapacity*/, int /*maxNumShapesCapacity*/, int /*maxNumPairsCapacity*/)
{
m_internalData->m_collisionConfig = new btDefaultCollisionConfiguration;
m_internalData->m_dispatcher = new btCollisionDispatcher(m_internalData->m_collisionConfig);
m_internalData->m_aabbBroadphase = new btDbvtBroadphase();
m_internalData->m_collisionWorld = new btCollisionWorld(m_internalData->m_dispatcher,
m_internalData->m_aabbBroadphase,
m_internalData->m_collisionConfig);
return (plCollisionWorldHandle)m_internalData->m_collisionWorld;
}
void Bullet2CollisionSdk::deleteCollisionWorld(plCollisionWorldHandle worldHandle)
{
btCollisionWorld* world = (btCollisionWorld*)worldHandle;
btAssert(m_internalData->m_collisionWorld == world);
if (m_internalData->m_collisionWorld == world)
{
delete m_internalData->m_collisionWorld;
m_internalData->m_collisionWorld = 0;
delete m_internalData->m_aabbBroadphase;
m_internalData->m_aabbBroadphase = 0;
delete m_internalData->m_dispatcher;
m_internalData->m_dispatcher = 0;
delete m_internalData->m_collisionConfig;
m_internalData->m_collisionConfig = 0;
}
}
plCollisionShapeHandle Bullet2CollisionSdk::createSphereShape(plCollisionWorldHandle /*worldHandle*/, plReal radius)
{
btSphereShape* sphereShape = new btSphereShape(radius);
return (plCollisionShapeHandle)sphereShape;
}
plCollisionShapeHandle Bullet2CollisionSdk::createPlaneShape(plCollisionWorldHandle worldHandle,
plReal planeNormalX,
plReal planeNormalY,
plReal planeNormalZ,
plReal planeConstant)
{
btStaticPlaneShape* planeShape = new btStaticPlaneShape(btVector3(planeNormalX, planeNormalY, planeNormalZ), planeConstant);
return (plCollisionShapeHandle)planeShape;
}
plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle,
plReal radius,
plReal height,
int capsuleAxis)
{
btCapsuleShape* capsule = 0;
switch (capsuleAxis)
{
case 0:
{
capsule = new btCapsuleShapeX(radius, height);
break;
}
case 1:
{
capsule = new btCapsuleShape(radius, height);
break;
}
case 2:
{
capsule = new btCapsuleShapeZ(radius, height);
break;
}
default:
{
btAssert(0);
}
}
return (plCollisionShapeHandle)capsule;
}
plCollisionShapeHandle Bullet2CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle)
{
return (plCollisionShapeHandle) new btCompoundShape();
}
void Bullet2CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShapeHandle, plCollisionShapeHandle childShapeHandle, plVector3 childPos, plQuaternion childOrn)
{
btCompoundShape* compound = (btCompoundShape*)compoundShapeHandle;
btCollisionShape* childShape = (btCollisionShape*)childShapeHandle;
btTransform localTrans;
localTrans.setOrigin(btVector3(childPos[0], childPos[1], childPos[2]));
localTrans.setRotation(btQuaternion(childOrn[0], childOrn[1], childOrn[2], childOrn[3]));
compound->addChildShape(localTrans, childShape);
}
void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle)
{
btCollisionShape* shape = (btCollisionShape*)shapeHandle;
delete shape;
}
void Bullet2CollisionSdk::addCollisionObject(plCollisionWorldHandle worldHandle, plCollisionObjectHandle objectHandle)
{
btCollisionWorld* world = (btCollisionWorld*)worldHandle;
btCollisionObject* colObj = (btCollisionObject*)objectHandle;
btAssert(world && colObj);
if (world == m_internalData->m_collisionWorld && colObj)
{
world->addCollisionObject(colObj);
}
}
void Bullet2CollisionSdk::removeCollisionObject(plCollisionWorldHandle worldHandle, plCollisionObjectHandle objectHandle)
{
btCollisionWorld* world = (btCollisionWorld*)worldHandle;
btCollisionObject* colObj = (btCollisionObject*)objectHandle;
btAssert(world && colObj);
if (world == m_internalData->m_collisionWorld && colObj)
{
world->removeCollisionObject(colObj);
}
}
plCollisionObjectHandle Bullet2CollisionSdk::createCollisionObject(plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle shapeHandle,
plVector3 startPosition, plQuaternion startOrientation)
{
btCollisionShape* colShape = (btCollisionShape*)shapeHandle;
btAssert(colShape);
if (colShape)
{
btCollisionObject* colObj = new btCollisionObject;
colObj->setUserIndex(userIndex);
colObj->setUserPointer(userPointer);
colObj->setCollisionShape(colShape);
btTransform tr;
tr.setOrigin(btVector3(startPosition[0], startPosition[1], startPosition[2]));
tr.setRotation(btQuaternion(startOrientation[0], startOrientation[1], startOrientation[2], startOrientation[3]));
colObj->setWorldTransform(tr);
return (plCollisionObjectHandle)colObj;
}
return 0;
}
void Bullet2CollisionSdk::deleteCollisionObject(plCollisionObjectHandle bodyHandle)
{
btCollisionObject* colObj = (btCollisionObject*)bodyHandle;
delete colObj;
}
void Bullet2CollisionSdk::setCollisionObjectTransform(plCollisionWorldHandle /*worldHandle*/, plCollisionObjectHandle bodyHandle,
plVector3 position, plQuaternion orientation)
{
btCollisionObject* colObj = (btCollisionObject*)bodyHandle;
btTransform tr;
tr.setOrigin(btVector3(position[0], position[1], position[2]));
tr.setRotation(btQuaternion(orientation[0], orientation[1], orientation[2], orientation[3]));
colObj->setWorldTransform(tr);
}
struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCallback
{
int m_numContacts;
lwContactPoint* m_pointsOut;
int m_pointCapacity;
Bullet2ContactResultCallback(lwContactPoint* pointsOut, int pointCapacity) : m_numContacts(0),
m_pointsOut(pointsOut),
m_pointCapacity(pointCapacity)
{
}
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1)
{
if (m_numContacts < m_pointCapacity)
{
lwContactPoint& ptOut = m_pointsOut[m_numContacts];
ptOut.m_distance = cp.m_distance1;
ptOut.m_normalOnB[0] = cp.m_normalWorldOnB.getX();
ptOut.m_normalOnB[1] = cp.m_normalWorldOnB.getY();
ptOut.m_normalOnB[2] = cp.m_normalWorldOnB.getZ();
ptOut.m_ptOnAWorld[0] = cp.m_positionWorldOnA[0];
ptOut.m_ptOnAWorld[1] = cp.m_positionWorldOnA[1];
ptOut.m_ptOnAWorld[2] = cp.m_positionWorldOnA[2];
ptOut.m_ptOnBWorld[0] = cp.m_positionWorldOnB[0];
ptOut.m_ptOnBWorld[1] = cp.m_positionWorldOnB[1];
ptOut.m_ptOnBWorld[2] = cp.m_positionWorldOnB[2];
m_numContacts++;
}
return 1.f;
}
};
int Bullet2CollisionSdk::collide(plCollisionWorldHandle worldHandle, plCollisionObjectHandle colA, plCollisionObjectHandle colB,
lwContactPoint* pointsOut, int pointCapacity)
{
btCollisionWorld* world = (btCollisionWorld*)worldHandle;
btCollisionObject* colObjA = (btCollisionObject*)colA;
btCollisionObject* colObjB = (btCollisionObject*)colB;
btAssert(world && colObjA && colObjB);
if (world == m_internalData->m_collisionWorld && colObjA && colObjB)
{
Bullet2ContactResultCallback cb(pointsOut, pointCapacity);
world->contactPairTest(colObjA, colObjB, cb);
return cb.m_numContacts;
}
return 0;
}
static plNearCallback gTmpFilter;
static int gNearCallbackCount = 0;
static plCollisionSdkHandle gCollisionSdk = 0;
static plCollisionWorldHandle gCollisionWorldHandle = 0;
static void* gUserData = 0;
void Bullet2NearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
{
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
plCollisionObjectHandle obA = (plCollisionObjectHandle)colObj0;
plCollisionObjectHandle obB = (plCollisionObjectHandle)colObj1;
if (gTmpFilter)
{
gTmpFilter(gCollisionSdk, gCollisionWorldHandle, gUserData, obA, obB);
gNearCallbackCount++;
}
}
void Bullet2CollisionSdk::collideWorld(plCollisionWorldHandle worldHandle,
plNearCallback filter, void* userData)
{
btCollisionWorld* world = (btCollisionWorld*)worldHandle;
//chain the near-callback
gTmpFilter = filter;
gNearCallbackCount = 0;
gUserData = userData;
gCollisionSdk = (plCollisionSdkHandle)this;
gCollisionWorldHandle = worldHandle;
m_internalData->m_dispatcher->setNearCallback(Bullet2NearCallback);
world->performDiscreteCollisionDetection();
gTmpFilter = 0;
}
plCollisionSdkHandle Bullet2CollisionSdk::createBullet2SdkHandle()
{
return (plCollisionSdkHandle) new Bullet2CollisionSdk;
}