bullet3/examples/SharedMemory
2017-05-21 06:50:53 -07:00
..
tcp add missing files to projects 2017-05-04 18:04:32 -07:00
udp add missing files to projects 2017-05-04 18:04:32 -07:00
BodyJointInfoUtility.h revert to m_jointFriction (from m_jointFriction1) 2017-03-27 10:16:55 -07:00
CMakeLists.txt add missing openvr files to CMakeLists.txt, rename 64bit openvr_api.dll to openvr64pi.dll to avoid name conflicts when using 32 AND 64 bit versions of this dll. 2017-05-04 08:37:46 -07:00
IKTrajectoryHelper.cpp minor fix. 2017-02-03 12:46:49 -08:00
IKTrajectoryHelper.h Modify damped least square IK formulation. Test setting joint damping coefficients for IK. 2017-01-31 22:58:37 -08:00
InProcessMemory.cpp Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory. 2016-03-10 14:36:46 -08:00
InProcessMemory.h Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory. 2016-03-10 14:36:46 -08:00
main.cpp add App_SharedMemoryPhysics and App_SharedMemoryPhysics_GUI to cmake 2017-01-16 11:17:32 -08:00
PhysicsClient.cpp sync repo 2015-11-11 12:44:26 -08:00
PhysicsClient.h Add API to get user constraint id. 2017-05-03 18:25:25 -07:00
PhysicsClientC_API.cpp enable file caching, currently only for Wavefront .obj files. You can disable file caching using 2017-05-17 19:29:12 -07:00
PhysicsClientC_API.h enable file caching, currently only for Wavefront .obj files. You can disable file caching using 2017-05-17 19:29:12 -07:00
PhysicsClientExample.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsClientExample.h make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF 2016-06-03 19:03:56 -07:00
PhysicsClientSharedMemory2_C_API.cpp remove some memory leaks in example code. 2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2_C_API.h work-in-progress 2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory2.cpp remove some memory leaks in example code. 2017-01-10 14:57:16 -08:00
PhysicsClientSharedMemory2.h work-in-progress 2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory_C_API.cpp work-in-progress 2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory_C_API.h work-in-progress 2016-11-04 13:15:10 -07:00
PhysicsClientSharedMemory.cpp Use "change" instead of "reset" for changing dynamics info. 2017-05-09 10:44:33 -07:00
PhysicsClientSharedMemory.h migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step) 2017-05-13 11:15:20 -07:00
PhysicsClientTCP_C_API.cpp shmem preliminary TCP implementation (not working yet) 2017-02-20 16:46:25 -08:00
PhysicsClientTCP_C_API.h shmem preliminary TCP implementation (not working yet) 2017-02-20 16:46:25 -08:00
PhysicsClientTCP.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsClientTCP.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsClientUDP_C_API.cpp UDP networking improvements and experiments (send CMD_STEP_FORWARD_SIMULATION as 4 bytes command, status 8 bytes, instead of enormous command/status packages. 2017-01-28 22:14:45 -08:00
PhysicsClientUDP_C_API.h work-in-progress 2016-11-04 13:15:10 -07:00
PhysicsClientUDP.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsClientUDP.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsCommandProcessorInterface.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsDirect.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsDirect.h Merge remote-tracking branch 'bp/master' 2017-05-04 10:51:42 -07:00
PhysicsDirectC_API.cpp fix many warnings 2017-01-15 22:26:11 -08:00
PhysicsDirectC_API.h add physics server loopback (both client and server in the same process, using shared memory) 2015-11-22 20:50:32 -08:00
PhysicsLoopBack.cpp Add API to get user constraint id. 2017-05-03 18:25:25 -07:00
PhysicsLoopBack.h Add API to get user constraint id. 2017-05-03 18:25:25 -07:00
PhysicsLoopBackC_API.cpp fix many warnings 2017-01-15 22:26:11 -08:00
PhysicsLoopBackC_API.h consistent *API.* in examples/SharedMemory 2015-11-23 08:00:42 -08:00
PhysicsServer.cpp add physics server loopback (both client and server in the same process, using shared memory) 2015-11-22 20:50:32 -08:00
PhysicsServer.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsServerCommandProcessor.cpp The softbody/bunny test is very experimental and shouldn't be enabled in the example browser, unless USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD is defined. I fixed a few bugs that cause the hang. 2017-05-21 06:50:53 -07:00
PhysicsServerCommandProcessor.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsServerExample.cpp fix warning 2017-05-18 08:31:40 -07:00
PhysicsServerExample.h disable RTC update for Physics Server by default 2016-05-18 16:21:40 -07:00
PhysicsServerSharedMemory.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PhysicsServerSharedMemory.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
PosixSharedMemory.cpp avoid creating shared memory segments with same key multiple times 2017-01-06 09:55:22 -08:00
PosixSharedMemory.h make OSX/Unix version of PosixSharedMemory work 2015-07-14 16:23:01 -07:00
premake4.lua update to OpenVR 1.07 from https://github.com/ValveSoftware/openvr 2017-05-03 08:40:29 -07:00
RobotControlExample.cpp remove duplicate definitions of SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE 2016-09-11 08:40:58 +01:00
RobotControlExample.h add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API 2015-08-24 15:26:29 -07:00
SharedMemoryBlock.h Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default) 2017-02-22 09:33:30 -08:00
SharedMemoryCommandProcessor.cpp Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
SharedMemoryCommandProcessor.h Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread) 2017-05-16 12:19:03 -07:00
SharedMemoryCommands.h enable file caching, currently only for Wavefront .obj files. You can disable file caching using 2017-05-17 19:29:12 -07:00
SharedMemoryCommon.h add command-line argument for example browser and shared memory app, --shared_memory_key=<int> 2015-08-07 00:13:26 -07:00
SharedMemoryInProcessPhysicsC_API.cpp avoid some 'invisible' warning/error (C++/C mix) 2017-05-14 12:00:28 -07:00
SharedMemoryInProcessPhysicsC_API.h avoid some 'invisible' warning/error (C++/C mix) 2017-05-14 12:00:28 -07:00
SharedMemoryInterface.h minor refactoring 2015-07-23 11:51:25 -07:00
SharedMemoryPublic.h enable file caching, currently only for Wavefront .obj files. You can disable file caching using 2017-05-17 19:29:12 -07:00
TinyRendererVisualShapeConverter.cpp allow to enable/disable VR picking and VR teleport. Disabling VR picking will also disable the rendering of the VR controller frames. 2017-05-15 11:39:39 -07:00
TinyRendererVisualShapeConverter.h remove visual shape from CPU/TinyRenderer with removeBody 2017-05-12 20:24:10 -07:00
Win32SharedMemory.cpp fix _WIN32 lacking #include <inttypes.h> 2017-01-06 10:19:19 -08:00
Win32SharedMemory.h Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code. 2015-07-14 15:30:17 -07:00