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tcp
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add missing files to projects
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2017-05-04 18:04:32 -07:00 |
udp
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add missing files to projects
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2017-05-04 18:04:32 -07:00 |
BodyJointInfoUtility.h
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revert to m_jointFriction (from m_jointFriction1)
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2017-03-27 10:16:55 -07:00 |
CMakeLists.txt
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add missing openvr files to CMakeLists.txt, rename 64bit openvr_api.dll to openvr64pi.dll to avoid name conflicts when using 32 AND 64 bit versions of this dll.
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2017-05-04 08:37:46 -07:00 |
IKTrajectoryHelper.cpp
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minor fix.
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2017-02-03 12:46:49 -08:00 |
IKTrajectoryHelper.h
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Modify damped least square IK formulation. Test setting joint damping coefficients for IK.
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2017-01-31 22:58:37 -08:00 |
InProcessMemory.cpp
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
InProcessMemory.h
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
main.cpp
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add App_SharedMemoryPhysics and App_SharedMemoryPhysics_GUI to cmake
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2017-01-16 11:17:32 -08:00 |
PhysicsClient.cpp
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sync repo
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2015-11-11 12:44:26 -08:00 |
PhysicsClient.h
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Add API to get user constraint id.
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2017-05-03 18:25:25 -07:00 |
PhysicsClientC_API.cpp
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enable file caching, currently only for Wavefront .obj files. You can disable file caching using
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2017-05-17 19:29:12 -07:00 |
PhysicsClientC_API.h
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enable file caching, currently only for Wavefront .obj files. You can disable file caching using
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2017-05-17 19:29:12 -07:00 |
PhysicsClientExample.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientExample.h
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make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
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2016-06-03 19:03:56 -07:00 |
PhysicsClientSharedMemory2_C_API.cpp
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remove some memory leaks in example code.
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2017-01-10 14:57:16 -08:00 |
PhysicsClientSharedMemory2_C_API.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory2.cpp
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remove some memory leaks in example code.
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2017-01-10 14:57:16 -08:00 |
PhysicsClientSharedMemory2.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory_C_API.cpp
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory_C_API.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory.cpp
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Use "change" instead of "reset" for changing dynamics info.
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2017-05-09 10:44:33 -07:00 |
PhysicsClientSharedMemory.h
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migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step)
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2017-05-13 11:15:20 -07:00 |
PhysicsClientTCP_C_API.cpp
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shmem preliminary TCP implementation (not working yet)
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2017-02-20 16:46:25 -08:00 |
PhysicsClientTCP_C_API.h
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shmem preliminary TCP implementation (not working yet)
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2017-02-20 16:46:25 -08:00 |
PhysicsClientTCP.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientTCP.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientUDP_C_API.cpp
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UDP networking improvements and experiments (send CMD_STEP_FORWARD_SIMULATION as 4 bytes command, status 8 bytes, instead of enormous command/status packages.
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2017-01-28 22:14:45 -08:00 |
PhysicsClientUDP_C_API.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientUDP.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientUDP.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsCommandProcessorInterface.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsDirect.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsDirect.h
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Merge remote-tracking branch 'bp/master'
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2017-05-04 10:51:42 -07:00 |
PhysicsDirectC_API.cpp
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fix many warnings
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2017-01-15 22:26:11 -08:00 |
PhysicsDirectC_API.h
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsLoopBack.cpp
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Add API to get user constraint id.
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2017-05-03 18:25:25 -07:00 |
PhysicsLoopBack.h
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Add API to get user constraint id.
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2017-05-03 18:25:25 -07:00 |
PhysicsLoopBackC_API.cpp
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fix many warnings
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2017-01-15 22:26:11 -08:00 |
PhysicsLoopBackC_API.h
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consistent *API.* in examples/SharedMemory
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2015-11-23 08:00:42 -08:00 |
PhysicsServer.cpp
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsServer.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsServerCommandProcessor.cpp
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The softbody/bunny test is very experimental and shouldn't be enabled in the example browser, unless USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD is defined. I fixed a few bugs that cause the hang.
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2017-05-21 06:50:53 -07:00 |
PhysicsServerCommandProcessor.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsServerExample.cpp
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fix warning
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2017-05-18 08:31:40 -07:00 |
PhysicsServerExample.h
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disable RTC update for Physics Server by default
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2016-05-18 16:21:40 -07:00 |
PhysicsServerSharedMemory.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsServerSharedMemory.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PosixSharedMemory.cpp
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avoid creating shared memory segments with same key multiple times
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2017-01-06 09:55:22 -08:00 |
PosixSharedMemory.h
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make OSX/Unix version of PosixSharedMemory work
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2015-07-14 16:23:01 -07:00 |
premake4.lua
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update to OpenVR 1.07 from https://github.com/ValveSoftware/openvr
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2017-05-03 08:40:29 -07:00 |
RobotControlExample.cpp
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remove duplicate definitions of SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE
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2016-09-11 08:40:58 +01:00 |
RobotControlExample.h
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add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
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2015-08-24 15:26:29 -07:00 |
SharedMemoryBlock.h
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Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)
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2017-02-22 09:33:30 -08:00 |
SharedMemoryCommandProcessor.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
SharedMemoryCommandProcessor.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
SharedMemoryCommands.h
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enable file caching, currently only for Wavefront .obj files. You can disable file caching using
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2017-05-17 19:29:12 -07:00 |
SharedMemoryCommon.h
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add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
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2015-08-07 00:13:26 -07:00 |
SharedMemoryInProcessPhysicsC_API.cpp
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avoid some 'invisible' warning/error (C++/C mix)
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2017-05-14 12:00:28 -07:00 |
SharedMemoryInProcessPhysicsC_API.h
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avoid some 'invisible' warning/error (C++/C mix)
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2017-05-14 12:00:28 -07:00 |
SharedMemoryInterface.h
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minor refactoring
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2015-07-23 11:51:25 -07:00 |
SharedMemoryPublic.h
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enable file caching, currently only for Wavefront .obj files. You can disable file caching using
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2017-05-17 19:29:12 -07:00 |
TinyRendererVisualShapeConverter.cpp
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allow to enable/disable VR picking and VR teleport. Disabling VR picking will also disable the rendering of the VR controller frames.
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2017-05-15 11:39:39 -07:00 |
TinyRendererVisualShapeConverter.h
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remove visual shape from CPU/TinyRenderer with removeBody
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2017-05-12 20:24:10 -07:00 |
Win32SharedMemory.cpp
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fix _WIN32 lacking #include <inttypes.h>
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2017-01-06 10:19:19 -08:00 |
Win32SharedMemory.h
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Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
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2015-07-14 15:30:17 -07:00 |