bullet3/Demos3/ImportColladaDemo
Erwin Coumans d8b08eaf2a fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.
add option in COLLADA loading to specify client up axis (so that if client=Z and COLLADA =Z, upAxisTransform is identity,
while if client=Y and COLLADA=Y, upAxisTransform is identity etc)
2015-02-13 16:18:16 -08:00
..
btMatrix4x4.h fix mac build 2014-10-21 17:49:57 -07:00
ColladaGraphicsInstance.h Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
ImportColladaSetup.cpp fix in URDF loading: apply visual transform locally, not after compensating for inertia transform. 2015-02-13 16:18:16 -08:00
ImportColladaSetup.h Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
LoadMeshFromCollada.cpp fix in URDF loading: apply visual transform locally, not after compensating for inertia transform. 2015-02-13 16:18:16 -08:00
LoadMeshFromCollada.h fix in URDF loading: apply visual transform locally, not after compensating for inertia transform. 2015-02-13 16:18:16 -08:00