mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
af6bf8ddc8
See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API
34 lines
876 B
C++
34 lines
876 B
C++
#ifndef B3_SOUND_SOURCE_H
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#define B3_SOUND_SOURCE_H
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#include "b3Sound_C_Api.h"
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class b3SoundSource
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{
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struct b3SoundSourceInternalData* m_data;
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public:
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b3SoundSource();
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virtual ~b3SoundSource();
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virtual bool computeSamples(double *sampleBuffer, int numSamples, double sampleRate);
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int getNumOscillators() const;
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void setOscillatorType(int oscillatorIndex, int type);
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void setOscillatorFrequency(int oscillatorIndex, double frequency);
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void setOscillatorAmplitude(int oscillatorIndex, double amplitude);
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void setOscillatorPhase(int oscillatorIndex, double phase);
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void setADSR( double attackRate, double decayRate, double sustainLevel, double releaseRate);
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bool setWavFile(int oscillatorIndex, class b3ReadWavFile* wavFilePtr, int sampleRate);
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void startSound(bool autoKeyOff);
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void stopSound();
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bool isAvailable() const;
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};
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#endif //B3_SOUND_SOURCE_H
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