bullet3/examples/SharedMemory/PhysicsClientUDP_C_API.cpp
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00

22 lines
488 B
C++

#include "PhysicsClientUDP_C_API.h"
#include "PhysicsClientUDP.h"
#include "PhysicsDirect.h"
#include <stdio.h>
//think more about naming. The b3ConnectPhysicsLoopback
b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port)
{
UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port);
PhysicsDirect* direct = new PhysicsDirect(udp);
bool connected = direct->connect();
printf("direct!\n");
return (b3PhysicsClientHandle)direct;
}