mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
218e9f9bf9
set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
856 lines
20 KiB
C++
856 lines
20 KiB
C++
#include "OpenGLExampleBrowser.h"
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#include "LinearMath/btQuickprof.h"
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#include "../OpenGLWindow/OpenGLInclude.h"
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#include "../OpenGLWindow/SimpleOpenGL2App.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#ifdef __APPLE__
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#include "../OpenGLWindow/MacOpenGLWindow.h"
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#else
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#ifdef _WIN32
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#include "../OpenGLWindow/Win32OpenGLWindow.h"
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#else
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//let's cross the fingers it is Linux/X11
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#include "../OpenGLWindow/X11OpenGLWindow.h"
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#endif //_WIN32
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#endif//__APPLE__
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#include "../ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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#include "GwenGUISupport/gwenInternalData.h"
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#include "GwenGUISupport/gwenUserInterface.h"
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#include "../Utils/b3Clock.h"
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#include "GwenGUISupport/GwenParameterInterface.h"
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#include "GwenGUISupport/GwenProfileWindow.h"
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#include "GwenGUISupport/GwenTextureWindow.h"
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#include "GwenGUISupport/GraphingTexture.h"
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#include "../CommonInterfaces/Common2dCanvasInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "../OpenGLWindow/SimpleCamera.h"
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#include "../OpenGLWindow/SimpleOpenGL2Renderer.h"
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#include "ExampleEntries.h"
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#include "OpenGLGuiHelper.h"
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#include "LinearMath/btIDebugDraw.h"
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//quick test for file import, @todo(erwincoumans) make it more general and add other file formats
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#include "../Importers/ImportURDFDemo/ImportURDFSetup.h"
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static CommonGraphicsApp* s_app=0;
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static CommonWindowInterface* s_window = 0;
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static CommonParameterInterface* s_parameterInterface=0;
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static CommonRenderInterface* s_instancingRenderer=0;
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static OpenGLGuiHelper* s_guiHelper=0;
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static MyProfileWindow* s_profWindow =0;
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#define DEMO_SELECTION_COMBOBOX 13
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const char* startFileName = "bulletDemo.txt";
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static GwenUserInterface* gui = 0;
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static int sCurrentDemoIndex = -1;
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static int sCurrentHightlighted = 0;
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static CommonExampleInterface* sCurrentDemo = 0;
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static b3AlignedObjectArray<const char*> allNames;
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static class ExampleEntries* gAllExamples=0;
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bool sUseOpenGL2 = false;
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bool drawGUI=true;
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extern bool useShadowMap;
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static bool visualWireframe=false;
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static bool renderVisualGeometry=true;
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static bool renderGrid = true;
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int gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe;
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static bool pauseSimulation=false;
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int midiBaseIndex = 176;
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extern bool gDisableDeactivation;
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//#include <float.h>
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//unsigned int fp_control_state = _controlfp(_EM_INEXACT, _MCW_EM);
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b3KeyboardCallback prevKeyboardCallback = 0;
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void MyKeyboardCallback(int key, int state)
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{
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//printf("key=%d, state=%d\n", key, state);
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bool handled = false;
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if (gui && !handled )
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{
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handled = gui->keyboardCallback(key, state);
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}
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if (!handled && sCurrentDemo)
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{
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handled = sCurrentDemo->keyboardCallback(key,state);
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}
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//checkout: is it desired to ignore keys, if the demo already handles them?
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//if (handled)
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// return;
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if (key=='a' && state)
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{
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gDebugDrawFlags ^= btIDebugDraw::DBG_DrawAabb;
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}
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if (key=='c' && state)
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{
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gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraints;
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gDebugDrawFlags ^= btIDebugDraw::DBG_DrawContactPoints;
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}
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if (key == 'd' && state)
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{
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gDebugDrawFlags ^= btIDebugDraw::DBG_NoDeactivation;
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gDisableDeactivation = ((gDebugDrawFlags & btIDebugDraw::DBG_NoDeactivation) != 0);
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}
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if (key=='l' && state)
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{
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gDebugDrawFlags ^= btIDebugDraw::DBG_DrawConstraintLimits;
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}
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if (key=='w' && state)
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{
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visualWireframe=!visualWireframe;
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gDebugDrawFlags ^= btIDebugDraw::DBG_DrawWireframe;
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}
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if (key=='v' && state)
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{
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renderVisualGeometry = !renderVisualGeometry;
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}
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if (key=='g' && state)
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{
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renderGrid = !renderGrid;
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}
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if (key=='i' && state)
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{
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pauseSimulation = !pauseSimulation;
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}
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if (key=='s' && state)
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{
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useShadowMap=!useShadowMap;
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}
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if (key==B3G_ESCAPE && s_window)
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{
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s_window->setRequestExit();
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}
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if (prevKeyboardCallback)
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prevKeyboardCallback(key,state);
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}
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b3MouseMoveCallback prevMouseMoveCallback = 0;
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static void MyMouseMoveCallback( float x, float y)
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{
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bool handled = false;
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if (sCurrentDemo)
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handled = sCurrentDemo->mouseMoveCallback(x,y);
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if (!handled && gui)
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handled = gui->mouseMoveCallback(x,y);
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if (!handled)
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{
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if (prevMouseMoveCallback)
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prevMouseMoveCallback(x,y);
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}
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}
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b3MouseButtonCallback prevMouseButtonCallback = 0;
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static void MyMouseButtonCallback(int button, int state, float x, float y)
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{
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bool handled = false;
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//try picking first
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if (sCurrentDemo)
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handled = sCurrentDemo->mouseButtonCallback(button,state,x,y);
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if (!handled && gui)
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handled = gui->mouseButtonCallback(button,state,x,y);
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if (!handled)
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{
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if (prevMouseButtonCallback )
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prevMouseButtonCallback (button,state,x,y);
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}
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// b3DefaultMouseButtonCallback(button,state,x,y);
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}
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#include <string.h>
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void openURDFDemo(const char* filename)
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{
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if (sCurrentDemo)
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{
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sCurrentDemo->exitPhysics();
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s_instancingRenderer->removeAllInstances();
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delete sCurrentDemo;
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sCurrentDemo=0;
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delete s_guiHelper;
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s_guiHelper = 0;
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}
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s_guiHelper= new OpenGLGuiHelper(s_app, sUseOpenGL2);
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s_parameterInterface->removeAllParameters();
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CommonExampleOptions options(s_guiHelper,0);
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options.m_fileName = filename;
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sCurrentDemo = ImportURDFCreateFunc(options);
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//physicsSetup->setFileName(filename);
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if (sCurrentDemo)
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{
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sCurrentDemo->initPhysics();
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sCurrentDemo->resetCamera();
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}
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}
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void selectDemo(int demoIndex)
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{
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bool resetCamera = (sCurrentDemoIndex != demoIndex);
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sCurrentDemoIndex = demoIndex;
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sCurrentHightlighted = demoIndex;
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int numDemos = gAllExamples->getNumRegisteredExamples();
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if (demoIndex>numDemos)
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{
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demoIndex = 0;
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}
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if (sCurrentDemo)
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{
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sCurrentDemo->exitPhysics();
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s_instancingRenderer->removeAllInstances();
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delete sCurrentDemo;
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sCurrentDemo=0;
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delete s_guiHelper;
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s_guiHelper = 0;
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}
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CommonExampleInterface::CreateFunc* func = gAllExamples->getExampleCreateFunc(demoIndex);
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if (func)
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{
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s_parameterInterface->removeAllParameters();
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int option = gAllExamples->getExampleOption(demoIndex);
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s_guiHelper= new OpenGLGuiHelper(s_app, sUseOpenGL2);
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sCurrentDemo = (*func)(CommonExampleOptions(s_guiHelper, option));
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if (sCurrentDemo)
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{
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if (gui)
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{
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bool isLeft = true;
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gui->setStatusBarMessage("Status: OK", false);
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}
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b3Printf("Selected demo: %s",gAllExamples->getExampleName(demoIndex));
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gui->setExampleDescription(gAllExamples->getExampleDescription(demoIndex));
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sCurrentDemo->initPhysics();
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if(resetCamera)
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{
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sCurrentDemo->resetCamera();
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}
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}
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}
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}
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#include <stdio.h>
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static void saveCurrentDemoEntry(int currentEntry,const char* startFileName)
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{
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FILE* f = fopen(startFileName,"w");
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if (f)
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{
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fprintf(f,"%d\n",currentEntry);
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fclose(f);
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}
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};
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static int loadCurrentDemoEntry(const char* startFileName)
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{
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int currentEntry= 0;
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FILE* f = fopen(startFileName,"r");
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if (f)
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{
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int result;
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result = fscanf(f,"%d",¤tEntry);
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if (result)
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{
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return currentEntry;
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}
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fclose(f);
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}
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return 0;
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};
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void MyComboBoxCallback(int comboId, const char* item)
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{
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//printf("comboId = %d, item = %s\n",comboId, item);
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if (comboId==DEMO_SELECTION_COMBOBOX)
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{
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//find selected item
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for (int i=0;i<allNames.size();i++)
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{
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if (strcmp(item,allNames[i])==0)
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{
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selectDemo(i);
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saveCurrentDemoEntry(sCurrentDemoIndex,startFileName);
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break;
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}
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}
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}
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}
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void MyGuiPrintf(const char* msg)
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{
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printf("b3Printf: %s\n",msg);
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if (gui)
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{
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gui->textOutput(msg);
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gui->forceUpdateScrollBars();
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}
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}
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void MyStatusBarPrintf(const char* msg)
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{
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printf("b3Printf: %s\n", msg);
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if (gui)
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{
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bool isLeft = true;
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gui->setStatusBarMessage(msg,isLeft);
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}
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}
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void MyStatusBarWarning(const char* msg)
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{
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printf("Warning: %s\n", msg);
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if (gui)
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{
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bool isLeft = false;
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gui->setStatusBarMessage(msg,isLeft);
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}
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}
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struct MyMenuItemHander :public Gwen::Event::Handler
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{
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int m_buttonId;
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MyMenuItemHander( int buttonId)
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:m_buttonId(buttonId)
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{
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}
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void onButtonA(Gwen::Controls::Base* pControl)
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{
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//const Gwen::String& name = pControl->GetName();
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Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl;
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// Gwen::Controls::Label* l = node->GetButton();
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Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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// const char* ha = laa.c_str();
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//printf("selected %s\n", ha);
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//int dep = but->IsDepressed();
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//int tog = but->GetToggleState();
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// if (m_data->m_toggleButtonCallback)
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// (*m_data->m_toggleButtonCallback)(m_buttonId, tog);
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}
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void onButtonB(Gwen::Controls::Base* pControl)
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{
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Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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//const char* ha = laa.c_str();
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bool handled = false;
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selectDemo(sCurrentHightlighted);
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saveCurrentDemoEntry(sCurrentDemoIndex, startFileName);
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}
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void onButtonC(Gwen::Controls::Base* pControl)
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{
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/*Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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printf("onButtonC ! %s\n", ha);
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*/
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}
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void onButtonD(Gwen::Controls::Base* pControl)
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{
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/* Gwen::Controls::Label* label = (Gwen::Controls::Label*) pControl;
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Gwen::UnicodeString la = label->GetText();// node->GetButton()->GetName();// GetText();
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Gwen::String laa = Gwen::Utility::UnicodeToString(la);
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const char* ha = laa.c_str();
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*/
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// printf("onKeyReturn ! \n");
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selectDemo(sCurrentHightlighted);
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saveCurrentDemoEntry(sCurrentDemoIndex, startFileName);
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}
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void onButtonE(Gwen::Controls::Base* pControl)
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{
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// printf("select %d\n",m_buttonId);
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sCurrentHightlighted = m_buttonId;
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gui->setExampleDescription(gAllExamples->getExampleDescription(sCurrentHightlighted));
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}
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void onButtonF(Gwen::Controls::Base* pControl)
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{
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//printf("selection changed!\n");
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}
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void onButtonG(Gwen::Controls::Base* pControl)
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{
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//printf("onButtonG !\n");
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}
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};
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#include "Bullet3Common/b3HashMap.h"
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struct GL3TexLoader : public MyTextureLoader
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{
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b3HashMap<b3HashString,GLint> m_hashMap;
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virtual void LoadTexture( Gwen::Texture* pTexture )
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{
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Gwen::String namestr = pTexture->name.Get();
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const char* n = namestr.c_str();
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GLint* texIdPtr = m_hashMap[n];
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if (texIdPtr)
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{
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pTexture->m_intData = *texIdPtr;
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}
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}
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virtual void FreeTexture( Gwen::Texture* pTexture )
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{
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}
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};
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void fileOpenCallback()
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{
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char filename[1024];
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int len = s_window->fileOpenDialog(filename,1024);
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if (len)
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{
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//todo(erwincoumans) check if it is actually URDF
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//printf("file open:%s\n", filename);
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openURDFDemo(filename);
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}
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}
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#define MAX_GRAPH_WINDOWS 5
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struct QuickCanvas : public Common2dCanvasInterface
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{
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GL3TexLoader* m_myTexLoader;
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MyGraphWindow* m_gw[MAX_GRAPH_WINDOWS];
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GraphingTexture* m_gt[MAX_GRAPH_WINDOWS];
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int m_curNumGraphWindows;
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QuickCanvas(GL3TexLoader* myTexLoader)
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:m_myTexLoader(myTexLoader),
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m_curNumGraphWindows(0)
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{
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for (int i=0;i<MAX_GRAPH_WINDOWS;i++)
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{
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m_gw[i] = 0;
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m_gt[i] = 0;
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}
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}
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virtual ~QuickCanvas() {}
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virtual int createCanvas(const char* canvasName, int width, int height)
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{
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if (m_curNumGraphWindows<MAX_GRAPH_WINDOWS)
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{
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//find a slot
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int slot = 0;//hardcoded for now
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m_curNumGraphWindows++;
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MyGraphInput input(gui->getInternalData());
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input.m_width=width;
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input.m_height=height;
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input.m_xPos = 300;
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input.m_yPos = height-input.m_height;
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input.m_name=canvasName;
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input.m_texName = canvasName;
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m_gt[slot] = new GraphingTexture;
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m_gt[slot]->create(width,height);
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int texId = m_gt[slot]->getTextureId();
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m_myTexLoader->m_hashMap.insert(canvasName, texId);
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m_gw[slot] = setupTextureWindow(input);
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return slot;
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}
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return -1;
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}
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virtual void destroyCanvas(int canvasId)
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{
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btAssert(canvasId==0);//hardcoded to zero for now, only a single canvas
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btAssert(m_curNumGraphWindows==1);
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destroyTextureWindow(m_gw[canvasId]);
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m_curNumGraphWindows--;
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}
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
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{
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btAssert(canvasId==0);//hardcoded
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btAssert(m_curNumGraphWindows==1);
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m_gt[canvasId]->setPixel(x,y,red,green,blue,alpha);
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}
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virtual void refreshImageData(int canvasId)
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{
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m_gt[canvasId]->uploadImageData();
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}
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};
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OpenGLExampleBrowser::OpenGLExampleBrowser(class ExampleEntries* examples)
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{
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gAllExamples = examples;
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}
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OpenGLExampleBrowser::~OpenGLExampleBrowser()
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{
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gAllExamples = 0;
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}
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#include "EmptyExample.h"
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bool OpenGLExampleBrowser::init(int argc, char* argv[])
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{
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b3CommandLineArgs args(argc,argv);
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int width = 1024;
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int height=768;
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SimpleOpenGL3App* simpleApp=0;
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sUseOpenGL2 =args.CheckCmdLineFlag("opengl2");
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const char* appTitle = "Bullet Physics ExampleBrowser";
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#if defined (_DEBUG) || defined (DEBUG)
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const char* optMode = "Debug build (slow)";
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#else
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const char* optMode = "Release build";
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#endif
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if (sUseOpenGL2 )
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{
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char title[1024];
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sprintf(title,"%s using OpenGL2 fallback. %s", appTitle,optMode);
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s_app = new SimpleOpenGL2App(title,width,height);
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s_app->m_renderer = new SimpleOpenGL2Renderer(width,height);
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} else
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{
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char title[1024];
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sprintf(title,"%s using OpenGL3+. %s", appTitle,optMode);
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simpleApp = new SimpleOpenGL3App(title,width,height);
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s_app = simpleApp;
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}
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char* gVideoFileName = 0;
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args.GetCmdLineArgument("mp4",gVideoFileName);
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if (gVideoFileName)
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simpleApp->dumpFramesToVideo(gVideoFileName);
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s_instancingRenderer = s_app->m_renderer;
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s_window = s_app->m_window;
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prevMouseMoveCallback = s_window->getMouseMoveCallback();
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s_window->setMouseMoveCallback(MyMouseMoveCallback);
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prevMouseButtonCallback = s_window->getMouseButtonCallback();
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s_window->setMouseButtonCallback(MyMouseButtonCallback);
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prevKeyboardCallback = s_window->getKeyboardCallback();
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s_window->setKeyboardCallback(MyKeyboardCallback);
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s_app->m_renderer->getActiveCamera()->setCameraDistance(13);
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s_app->m_renderer->getActiveCamera()->setCameraPitch(0);
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s_app->m_renderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
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b3SetCustomWarningMessageFunc(MyStatusBarWarning);
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//b3SetCustomPrintfFunc(MyStatusBarPrintf);
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b3SetCustomPrintfFunc(MyGuiPrintf);
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assert(glGetError()==GL_NO_ERROR);
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gui = new GwenUserInterface;
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GL3TexLoader* myTexLoader = new GL3TexLoader;
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Gwen::Renderer::Base* gwenRenderer = 0;
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if (sUseOpenGL2 )
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{
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gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
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} else
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{
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sth_stash* fontstash=simpleApp->getFontStash();
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gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader);
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}
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//
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gui->init(width,height,gwenRenderer,s_window->getRetinaScale());
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// gui->getInternalData()->m_explorerPage
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Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl;
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//gui->getInternalData()->pRenderer->setTextureLoader(myTexLoader);
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s_profWindow= setupProfileWindow(gui->getInternalData());
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profileWindowSetVisible(s_profWindow,false);
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gui->setFocus();
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s_parameterInterface = s_app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
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s_app->m_2dCanvasInterface = new QuickCanvas(myTexLoader);
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///add some demos to the gAllExamples
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int numDemos = gAllExamples->getNumRegisteredExamples();
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//char nodeText[1024];
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//int curDemo = 0;
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int selectedDemo = loadCurrentDemoEntry(startFileName);
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Gwen::Controls::TreeNode* curNode = tree;
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MyMenuItemHander* handler2 = new MyMenuItemHander(-1);
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tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD);
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int firstAvailableDemoIndex=-1;
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Gwen::Controls::TreeNode* firstNode=0;
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for (int d = 0; d<numDemos; d++)
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{
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// sprintf(nodeText, "Node %d", i);
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Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(gAllExamples->getExampleName(d));
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if (gAllExamples->getExampleCreateFunc(d))//was test for gAllExamples[d].m_menuLevel==1
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{
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Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText);
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if (firstAvailableDemoIndex<0)
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{
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firstAvailableDemoIndex = d;
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firstNode = pNode;
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}
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if (d == selectedDemo)
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{
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pNode->SetSelected(true);
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tree->ExpandAll();
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selectDemo(d);
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}
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MyMenuItemHander* handler = new MyMenuItemHander(d);
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pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
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pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
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pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC);
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pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE);
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pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG);
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pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF);
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// pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD);
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// pNode->OnKeyPress
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}
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else
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{
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curNode = tree->AddNode(nodeUText);
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}
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}
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if (sCurrentDemo==0)
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{
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if (firstAvailableDemoIndex>=0)
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{
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firstNode->SetSelected(true);
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tree->ExpandAll();
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selectDemo(firstAvailableDemoIndex);
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}
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}
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btAssert(sCurrentDemo!=0);
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if (sCurrentDemo==0)
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{
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printf("Error, no demo/example\n");
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exit(0);
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}
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gui->registerFileOpenCallback(fileOpenCallback);
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return true;
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}
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CommonExampleInterface* OpenGLExampleBrowser::getCurrentExample()
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{
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btAssert(sCurrentDemo);
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return sCurrentDemo;
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}
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bool OpenGLExampleBrowser::requestedExit()
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{
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return s_window->requestedExit();
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}
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void OpenGLExampleBrowser::update(float deltaTime)
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{
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/* if (sCurrentDemo)
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{
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sCurrentDemo->stepSimulation(deltaTime);
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}
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*/
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assert(glGetError()==GL_NO_ERROR);
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s_instancingRenderer->init();
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DrawGridData dg;
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dg.upAxis = s_app->getUpAxis();
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{
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BT_PROFILE("Update Camera and Light");
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s_instancingRenderer->updateCamera(dg.upAxis);
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}
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if (renderGrid)
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{
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BT_PROFILE("Draw Grid");
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glPolygonOffset(3.0, 3);
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glEnable(GL_POLYGON_OFFSET_FILL);
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s_app->drawGrid(dg);
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}
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static int frameCount = 0;
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frameCount++;
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if (0)
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{
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BT_PROFILE("Draw frame counter");
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char bla[1024];
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sprintf(bla,"Frame %d", frameCount);
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s_app->drawText(bla,10,10);
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}
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if (sCurrentDemo)
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{
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if (!pauseSimulation)
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{
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//printf("---------------------------------------------------\n");
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//printf("Framecount = %d\n",frameCount);
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sCurrentDemo->stepSimulation(deltaTime);//1./60.f);
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}
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if (renderVisualGeometry)
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{
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if (visualWireframe)
|
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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}
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BT_PROFILE("Render Scene");
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sCurrentDemo->renderScene();
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}
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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sCurrentDemo->physicsDebugDraw(gDebugDrawFlags);
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}
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}
|
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{
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if (s_guiHelper && s_guiHelper->getRenderInterface() && s_guiHelper->getRenderInterface()->getActiveCamera())
|
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{
|
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char msg[1024];
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float camDist = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraDistance();
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float pitch = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPitch();
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float yaw = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraYaw();
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float camTarget[3];
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s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraTargetPosition(camTarget);
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sprintf(msg,"dist=%f, pitch=%f, yaw=%f,target=%f,%f,%f", camDist,pitch,yaw,camTarget[0],camTarget[1],camTarget[2]);
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gui->setStatusBarMessage(msg, true);
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}
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}
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static int toggle = 1;
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if (1)
|
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{
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if (!pauseSimulation)
|
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processProfileData(s_profWindow,false);
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if (sUseOpenGL2)
|
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{
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saveOpenGLState(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight());
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}
|
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BT_PROFILE("Draw Gwen GUI");
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gui->draw(s_instancingRenderer->getScreenWidth(),s_instancingRenderer->getScreenHeight());
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if (sUseOpenGL2)
|
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{
|
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restoreOpenGLState();
|
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}
|
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}
|
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toggle=1-toggle;
|
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{
|
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BT_PROFILE("Sync Parameters");
|
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s_parameterInterface->syncParameters();
|
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}
|
|
{
|
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BT_PROFILE("Swap Buffers");
|
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s_app->swapBuffer();
|
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}
|
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gui->forceUpdateScrollBars();
|
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}
|