mirror of
https://github.com/bulletphysics/bullet3
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8c023e764c
Did some tests with 3000 rigidbodies, works much smoother now :)
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OVERLAPPING_PAIR_CACHE_H
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#define OVERLAPPING_PAIR_CACHE_H
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#include "BroadphaseInterface.h"
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#include "BroadphaseProxy.h"
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#include "SimdPoint3.h"
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#include <set>
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struct OverlapCallback
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{
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//return true for deletion of the pair
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virtual bool ProcessOverlap(BroadphasePair& pair) = 0;
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};
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///OverlappingPairCache maintains the objects with overlapping AABB
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///Typically managed by the Broadphase, Axis3Sweep or SimpleBroadphase
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class OverlappingPairCache : public BroadphaseInterface
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{
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//avoid brute-force finding all the time
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std::set<BroadphasePair> m_overlappingPairSet;
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int m_maxOverlap;
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//during the dispatch, check that user doesn't destroy/create proxy
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bool m_blockedForChanges;
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public:
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OverlappingPairCache(int maxOverlap);
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virtual ~OverlappingPairCache();
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void ProcessAllOverlappingPairs(OverlapCallback*);
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void RemoveOverlappingPair(BroadphasePair& pair);
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void CleanOverlappingPair(BroadphasePair& pair);
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void AddOverlappingPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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BroadphasePair* FindPair(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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void CleanProxyFromPairs(BroadphaseProxy* proxy);
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void RemoveOverlappingPairsContainingProxy(BroadphaseProxy* proxy);
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inline bool NeedsCollision(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1) const
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{
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bool collides = proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask;
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collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
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return collides;
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}
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virtual void RefreshOverlappingPairs() =0;
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};
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#endif //OVERLAPPING_PAIR_CACHE_H
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