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https://github.com/bulletphysics/bullet3
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9708392322
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef SHARED_MEMORY_COMMAND_PROCESSOR_H
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#define SHARED_MEMORY_COMMAND_PROCESSOR_H
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#include "PhysicsCommandProcessorInterface.h"
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class SharedMemoryCommandProcessor : public PhysicsCommandProcessorInterface
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{
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struct SharedMemoryCommandProcessorInternalData* m_data;
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public:
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SharedMemoryCommandProcessor();
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virtual ~SharedMemoryCommandProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene();
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
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void setSharedMemoryKey(int key);
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};
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#endif //SHARED_MEMORY_COMMAND_PROCESSOR_H
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