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https://github.com/bulletphysics/bullet3
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626 lines
20 KiB
C++
626 lines
20 KiB
C++
#pragma once
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#ifndef GWEN_SKINS_TEXTUREDBASE_H
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#define GWEN_SKINS_TEXTUREDBASE_H
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#include "Gwen/Skin.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Texture.h"
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#include "Gwen/Skins/Texturing.h"
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namespace Gwen
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{
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namespace Skin
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{
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class TexturedBase : public Gwen::Skin::Base
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{
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public:
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Gwen::Color m_colBorderColor;
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Gwen::Color m_colControlOutlineLight;
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Gwen::Color m_colControlOutlineLighter;
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Gwen::Color m_colBG;
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Gwen::Color m_colBGDark;
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Gwen::Color m_colControl;
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Gwen::Color m_colControlBorderHighlight;
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Gwen::Color m_colControlDarker;
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Gwen::Color m_colControlOutlineNormal;
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Gwen::Color m_colControlBright;
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Gwen::Color m_colControlDark;
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Gwen::Color m_colHighlightBG;
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Gwen::Color m_colHighlightBorder;
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Gwen::Color m_colToolTipBackground;
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Gwen::Color m_colToolTipBorder;
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Gwen::Color m_colModal;
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Texture m_Texture;
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Texturing::Bordered m_texButton;
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Texturing::Bordered m_texButton_Hovered;
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Texturing::Bordered m_texButton_Pressed;
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Texturing::Bordered m_texMenu_Strip, m_texMenu_Panel, m_texMenu_Panel_Border;
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Texturing::Bordered m_texMenu_Hover;
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Texturing::Bordered m_texShadow;
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Texturing::Bordered m_texTextBox, m_texTextBox_Focus;
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Texturing::Bordered m_texTab_Control, m_texTab, m_texTab_Inactive, m_texTab_Gap, m_texTabBar;
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Texturing::Bordered m_texWindow, m_texWindow_Inactive;
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Texturing::Bordered m_texTreeBG;
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Texturing::Single m_Checkbox, m_Checkbox_Checked;
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Texturing::Single m_RadioButton, m_RadioButton_Checked;
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Texturing::Single m_CheckMark;
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Texturing::Single m_TreeMinus, m_TreePlus;
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virtual void Init( const TextObject& TextureName )
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{
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m_colBorderColor = Gwen::Color( 80, 80, 80, 255 );
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m_colBG = Gwen::Color( 248, 248, 248, 255 );
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m_colBGDark = Gwen::Color( 235, 235, 235, 255 );
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m_colControl = Gwen::Color( 240, 240, 240, 255 );
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m_colControlBright = Gwen::Color( 255, 255, 255, 255 );
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m_colControlDark = Gwen::Color( 214, 214, 214, 255 );
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m_colControlDarker = Gwen::Color( 180, 180, 180, 255 );
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m_colControlOutlineNormal = Gwen::Color( 112, 112, 112, 255 );
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m_colControlOutlineLight = Gwen::Color( 144, 144, 144, 255 );
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m_colControlOutlineLighter = Gwen::Color( 210, 210, 210, 255 );
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m_colHighlightBG = Gwen::Color( 192, 221, 252, 255 );
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m_colHighlightBorder = Gwen::Color( 51, 153, 255, 255 );
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m_colToolTipBackground = Gwen::Color( 255, 255, 225, 255 );
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m_colToolTipBorder = Gwen::Color( 0, 0, 0, 255 );
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m_colModal = Gwen::Color( 25, 25, 25, 150 );
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m_DefaultFont.facename = L"Microsoft Sans Serif";
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m_DefaultFont.size = 11;
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m_Texture.Load( TextureName, GetRender() );
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m_texButton.Init( &m_Texture, 194, 0, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texButton_Hovered.Init( &m_Texture, 194, 25, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texButton_Pressed.Init( &m_Texture, 194, 50, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texMenu_Strip.Init( &m_Texture, 194, 75, 62, 21, Margin( 8, 8, 8, 8 ) );
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m_texMenu_Panel.Init( &m_Texture, 194, 130, 62, 32, Margin( 8, 8, 8, 8 ) );
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m_texMenu_Panel_Border.Init( &m_Texture, 194, 97, 62, 32, Margin( 24, 8, 8, 8 ) );
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m_texMenu_Hover.Init( &m_Texture, 219, 50, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texShadow.Init( &m_Texture, 223, 0, 32, 32, Margin( 8, 8, 8, 8 ) );
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m_texTextBox.Init( &m_Texture, 0, 122, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texTextBox_Focus.Init( &m_Texture, 25, 122, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texTab.Init( &m_Texture, 0, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texTab_Inactive.Init( &m_Texture, 25, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texTab_Control.Init( &m_Texture, 50, 97, 24, 24, Margin( 8, 8, 8, 8 ) );
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m_texTab_Gap.Init( &m_Texture, 50+8, 97+8, 8, 8, Margin( 8, 8, 8, 8 ) );
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m_texTabBar.Init( &m_Texture, 0, 147, 74, 16, Margin( 4, 4, 4, 4 ) );
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m_texWindow.Init( &m_Texture, 0, 0, 96, 96, Margin( 16, 32, 16, 16 ) );
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m_texWindow_Inactive.Init( &m_Texture, 97, 0, 96, 96, Margin( 16, 32, 16, 16 ) );
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m_Checkbox.Init( &m_Texture, 75, 97, 16, 16 );
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m_Checkbox_Checked.Init( &m_Texture, 93, 97, 16, 16 );
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m_RadioButton.Init( &m_Texture, 110, 97, 16, 16 );
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m_RadioButton_Checked.Init( &m_Texture, 127, 97, 16, 16 );
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m_CheckMark.Init( &m_Texture, 145, 97, 16, 16 );
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m_TreeMinus.Init( &m_Texture, 75, 115, 11, 11 );
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m_TreePlus.Init( &m_Texture, 93, 115, 11, 11 );
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m_texTreeBG.Init( &m_Texture, 0, 164, 49, 49, Margin( 16, 16, 16, 16 ) );
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}
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virtual void DrawButton( Gwen::Controls::Base* control, bool bDepressed, bool bHovered )
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{
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if ( bDepressed )
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m_texButton_Pressed.Draw( GetRender(), control->GetRenderBounds() );
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else
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m_texButton.Draw( GetRender(), control->GetRenderBounds() );
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if ( bHovered )
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m_texButton_Hovered.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawMenuItem( Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked )
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{
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if ( bSubmenuOpen || control->IsHovered() )
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m_texMenu_Hover.Draw( GetRender(), control->GetRenderBounds() );
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if ( bChecked )
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m_CheckMark.Draw( GetRender(), Gwen::Rect( control->GetRenderBounds().x+2, control->GetRenderBounds().y+2, 16, 16 ));
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}
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virtual void DrawMenuStrip( Gwen::Controls::Base* control )
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{
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m_texMenu_Strip.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawMenu( Gwen::Controls::Base* control, bool bPaddingDisabled )
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{
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if ( !bPaddingDisabled )
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{
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return m_texMenu_Panel_Border.Draw( GetRender(), control->GetRenderBounds() );
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}
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m_texMenu_Panel.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawShadow( Gwen::Controls::Base* control )
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{
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Gwen::Rect r = control->GetRenderBounds();
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r.x -= 8;
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r.y -= 8;
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r.w += 16;
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r.h += 16;
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// m_texShadow.Draw( r );
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}
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virtual void DrawRadioButton( Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
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{
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if ( bSelected )
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m_RadioButton_Checked.Draw( GetRender(), control->GetRenderBounds() );
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else
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m_RadioButton.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawCheckBox( Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
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{
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if ( bSelected )
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m_Checkbox_Checked.Draw( GetRender(), control->GetRenderBounds() );
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else
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m_Checkbox.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawGroupBox( Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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rect.y += textHeight * 0.5f;
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rect.h -= textHeight * 0.5f;
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Gwen::Color m_colDarker = Gwen::Color( 0, 50, 60, 50 );
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Gwen::Color m_colLighter = Gwen::Color( 255, 255, 255, 150 );
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GetRender()->SetDrawColor( m_colLighter );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, textStart-3, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y+1, rect.w-textStart+textWidth-2, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y+1, 1, rect.h ) );
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GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-2, rect.y+1, 1, rect.h-1 ) );
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GetRender()->SetDrawColor( m_colDarker );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, textStart-3, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1+textStart+textWidth, rect.y, rect.w-textStart-textWidth-2, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x+1, (rect.y + rect.h)-1, rect.x+rect.w-2, 1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( (rect.x + rect.w)-1, rect.y+1, 1, rect.h-1 ) );
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}
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virtual void DrawTextBox( Gwen::Controls::Base* control )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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bool bHasFocus = control->HasFocus();
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if ( bHasFocus )
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m_texTextBox_Focus.Draw( GetRender(), control->GetRenderBounds() );
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else
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m_texTextBox.Draw( GetRender(), control->GetRenderBounds() );
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//I dunno what this is for yet
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/*
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if ( CursorRect.w == 1 )
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{
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if ( bHasFocus )
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{
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GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 200 ) );
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GetRender()->DrawFilledRect( CursorRect );
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}
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}
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else
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{
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if ( bHasFocus )
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{
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GetRender()->SetDrawColor( Gwen::Color( 50, 150, 255, 250 ) );
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GetRender()->DrawFilledRect( CursorRect );
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}
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}
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*/
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}
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virtual void DrawTabButton( Gwen::Controls::Base* control, bool bActive )
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{
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if ( bActive )
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m_texTab.Draw( GetRender(), control->GetRenderBounds() );
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else
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m_texTab_Inactive.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawTabControl( Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect )
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{
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m_texTab_Control.Draw( GetRender(), control->GetRenderBounds() );
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if ( CurrentButtonRect.w > 0 && CurrentButtonRect.h > 0 )
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m_texTab_Gap.Draw( GetRender(), CurrentButtonRect );
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}
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virtual void DrawTabTitleBar( Gwen::Controls::Base* control )
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{
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m_texTabBar.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawWindow( Gwen::Controls::Base* control, int topHeight, bool inFocus )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if ( inFocus ) m_texWindow.Draw( GetRender(), control->GetRenderBounds() );
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else m_texWindow_Inactive.Draw( GetRender(), control->GetRenderBounds() );
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}
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virtual void DrawHighlight( Gwen::Controls::Base* control )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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GetRender()->SetDrawColor( Gwen::Color( 255, 100, 255, 255 ) );
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GetRender()->DrawFilledRect( rect );
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}
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virtual void DrawScrollBar( Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if (bDepressed)
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GetRender()->SetDrawColor( m_colControlDarker );
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else
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GetRender()->SetDrawColor( m_colControlBright );
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GetRender()->DrawFilledRect( rect );
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}
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virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal )
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{
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//TODO: something specialized
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DrawButton( control, bDepressed, isHovered );
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}
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virtual void DrawProgressBar( Gwen::Controls::Base* control, bool isHorizontal, float progress)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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Gwen::Color FillColour( 0, 211, 40, 255 );
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if ( isHorizontal )
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{
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//Background
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GetRender()->SetDrawColor( m_colControlDark );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );
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//Right half
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GetRender()->SetDrawColor( FillColour );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*progress-2, rect.h-2 ) );
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GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h*0.45f ) );
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}
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else
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{
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//Background
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GetRender()->SetDrawColor( m_colControlDark );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );
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//Top half
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GetRender()->SetDrawColor( FillColour );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1 + (rect.h * (1 - progress)), rect.w-2, rect.h * progress - 2 ) );
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GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
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GetRender()->DrawFilledRect( Gwen::Rect( 1, 1, rect.w*0.45f, rect.h-2 ) );
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}
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GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 150 ) );
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GetRender()->DrawShavedCornerRect( Gwen::Rect( 1, 1, rect.w-2, rect.h-2 ) );
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GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 70 ) );
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GetRender()->DrawShavedCornerRect( Gwen::Rect( 2, 2, rect.w-4, rect.h-4 ) );
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GetRender()->SetDrawColor( m_colBorderColor );
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GetRender()->DrawShavedCornerRect( rect );
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}
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virtual void DrawListBox( Gwen::Controls::Base* control )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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GetRender()->SetDrawColor( m_colControlBright );
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GetRender()->DrawFilledRect( rect );
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GetRender()->SetDrawColor( m_colBorderColor );
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GetRender()->DrawLinedRect( rect );
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}
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virtual void DrawListBoxLine( Gwen::Controls::Base* control, bool bSelected )
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{
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Gwen::Rect rect = control->GetRenderBounds();
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if ( bSelected )
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{
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GetRender()->SetDrawColor( m_colHighlightBorder );
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GetRender()->DrawFilledRect( rect );
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}
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else if ( control->IsHovered() )
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{
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GetRender()->SetDrawColor( m_colHighlightBG );
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GetRender()->DrawFilledRect( rect );
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}
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}
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virtual void DrawSlider( Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize)
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{
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Gwen::Rect rect = control->GetRenderBounds();
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Gwen::Rect notchRect = rect;
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if ( bIsHorizontal )
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{
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rect.y += rect.h * 0.4;
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rect.h -= rect.h * 0.8;
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}
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else
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{
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rect.x += rect.w * 0.4;
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rect.w -= rect.w * 0.8;
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}
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GetRender()->SetDrawColor( m_colBGDark );
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GetRender()->DrawFilledRect( rect );
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GetRender()->SetDrawColor( m_colControlDarker );
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GetRender()->DrawLinedRect( rect );
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}
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virtual void DrawComboBox( Gwen::Controls::Base* control )
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{
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DrawTextBox( control );
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}
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virtual void DrawKeyboardHighlight( Gwen::Controls::Base* control, const Gwen::Rect& r, int iOffset )
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{
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Gwen::Rect rect = r;
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rect.x += iOffset;
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rect.y += iOffset;
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rect.w -= iOffset*2;
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rect.h -= iOffset*2;
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//draw the top and bottom
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bool skip = true;
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for(int i=0; i< rect.w*0.5; i++)
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{
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m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
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if (!skip)
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{
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GetRender()->DrawPixel(rect.x + (i*2), rect.y);
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GetRender()->DrawPixel(rect.x + (i*2), rect.y+rect.h-1);
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}
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else
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skip = !skip;
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}
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skip = false;
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for(int i=0; i< rect.h*0.5; i++)
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{
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GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
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if (!skip)
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{
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GetRender()->DrawPixel(rect.x , rect.y +i*2);
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GetRender()->DrawPixel(rect.x +rect.w-1, rect.y +i*2 );
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}
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else
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skip = !skip;
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}
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}
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virtual void DrawToolTip( Gwen::Controls::Base* control )
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{
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Gwen::Rect rct = control->GetRenderBounds();
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rct.x -= 3;
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rct.y -= 3;
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rct.w += 6;
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rct.h += 6;
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GetRender()->SetDrawColor( m_colToolTipBackground );
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GetRender()->DrawFilledRect( rct );
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GetRender()->SetDrawColor( m_colToolTipBorder );
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GetRender()->DrawLinedRect( rct );
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}
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virtual void DrawScrollButton( Gwen::Controls::Base* control, int iDirection, bool bDepressed )
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{
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DrawButton( control, bDepressed, false );
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m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );
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Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );
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if ( iDirection == Gwen::Pos::Top ) DrawArrowUp( r );
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else if ( iDirection == Gwen::Pos::Bottom ) DrawArrowDown( r );
|
|
else if ( iDirection == Gwen::Pos::Left ) DrawArrowLeft( r );
|
|
else DrawArrowRight( r );
|
|
}
|
|
|
|
virtual void DrawComboBoxButton( Gwen::Controls::Base* control, bool bDepressed )
|
|
{
|
|
m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );
|
|
|
|
Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );
|
|
DrawArrowDown( r );
|
|
}
|
|
|
|
virtual void DrawNumericUpDownButton( Gwen::Controls::Base* control, bool bDepressed, bool bUp )
|
|
{
|
|
// DrawButton( control->Width(), control->Height(), bDepressed, false, true );
|
|
|
|
m_Render->SetDrawColor( Gwen::Color( 0, 0, 0, 240 ) );
|
|
|
|
Gwen::Rect r( control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5 );
|
|
|
|
if ( bUp ) DrawArrowUp( r );
|
|
else DrawArrowDown( r );
|
|
}
|
|
|
|
virtual void DrawStatusBar( Controls::Base* control )
|
|
{
|
|
DrawBackground( control );
|
|
}
|
|
|
|
|
|
virtual void DrawBackground( Gwen::Controls::Base* control )
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
m_Render->SetDrawColor( m_colBGDark );
|
|
m_Render->DrawFilledRect( rect );
|
|
m_Render->SetDrawColor( m_colControlDarker);
|
|
m_Render->DrawLinedRect( rect );
|
|
}
|
|
|
|
virtual void DrawTreeButton( Controls::Base* control, bool bOpen )
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
rect.x += 2;
|
|
rect.y += 2;
|
|
rect.w -= 2;
|
|
rect.h -= 2;
|
|
if ( bOpen )
|
|
{
|
|
m_TreeMinus.Draw( GetRender(), rect );
|
|
}
|
|
else
|
|
m_TreePlus.Draw( GetRender(), rect );
|
|
}
|
|
|
|
virtual void DrawTreeControl( Controls::Base* control )
|
|
{
|
|
m_texTreeBG.Draw( GetRender(), control->GetRenderBounds() );
|
|
}
|
|
|
|
|
|
|
|
virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited )
|
|
{
|
|
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
|
|
if ( bBeingEdited )
|
|
{
|
|
GetRender()->SetDrawColor( m_colHighlightBG );
|
|
GetRender()->DrawFilledRect( Gwen::Rect( 0, rect.y, iWidth, rect.h ) );
|
|
}
|
|
|
|
GetRender()->SetDrawColor( m_colControlOutlineLighter );
|
|
|
|
GetRender()->DrawFilledRect( Gwen::Rect( iWidth, rect.y, 1, rect.h ) );
|
|
|
|
rect.y += rect.h-1;
|
|
rect.h = 1;
|
|
|
|
|
|
GetRender()->DrawFilledRect( rect );
|
|
|
|
}
|
|
|
|
virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop )
|
|
{
|
|
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
GetRender()->SetDrawColor( m_colControlOutlineLighter );
|
|
|
|
GetRender()->DrawFilledRect( Gwen::Rect( rect.x, rect.y, BorderLeft, rect.h ) );
|
|
GetRender()->DrawFilledRect( Gwen::Rect( rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop ) );
|
|
|
|
}
|
|
|
|
void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot )
|
|
{
|
|
if ( bSelected )
|
|
{
|
|
GetRender()->SetDrawColor( Color( 0, 150, 255, 100 ) );
|
|
GetRender()->DrawFilledRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) );
|
|
GetRender()->SetDrawColor( Color( 0, 150, 255, 200 ) );
|
|
GetRender()->DrawLinedRect( Gwen::Rect( 17, 0, iLabelWidth + 2, iLabelHeight-1 ) );
|
|
}
|
|
|
|
GetRender()->SetDrawColor( Color( 0, 0, 0, 50 ) );
|
|
|
|
if ( !bIsRoot )
|
|
GetRender()->DrawFilledRect( Gwen::Rect( 9, iHalfWay, 16-9, 1 ) );
|
|
|
|
if ( !bOpen ) return;
|
|
|
|
GetRender()->DrawFilledRect( Gwen::Rect( 14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight ) );
|
|
}
|
|
|
|
void DrawColorDisplay( Controls::Base* control, Gwen::Color color )
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
|
|
if ( color.a != 255)
|
|
{
|
|
GetRender()->SetDrawColor( Gwen::Color( 255, 255, 255, 255 ) );
|
|
GetRender()->DrawFilledRect( rect );
|
|
|
|
GetRender()->SetDrawColor( Gwen::Color( 128, 128, 128, 128 ) );
|
|
|
|
GetRender()->DrawFilledRect( Gwen::Rect( 0, 0, rect.w * 0.5, rect.h * 0.5) );
|
|
GetRender()->DrawFilledRect( Gwen::Rect( rect.w * 0.5, rect.h * 0.5, rect.w * 0.5,rect.h * 0.5) );
|
|
}
|
|
|
|
GetRender()->SetDrawColor( color );
|
|
GetRender()->DrawFilledRect( rect );
|
|
|
|
GetRender()->SetDrawColor( Gwen::Color( 0, 0, 0, 255 ) );
|
|
GetRender()->DrawLinedRect( rect );
|
|
}
|
|
|
|
virtual void DrawModalControl( Controls::Base* control )
|
|
{
|
|
if ( control->ShouldDrawBackground() )
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
GetRender()->SetDrawColor( m_colModal );
|
|
GetRender()->DrawFilledRect( rect );
|
|
}
|
|
}
|
|
|
|
virtual void DrawMenuDivider( Controls::Base* control )
|
|
{
|
|
Gwen::Rect rect = control->GetRenderBounds();
|
|
GetRender()->SetDrawColor( m_colBGDark );
|
|
GetRender()->DrawFilledRect( rect );
|
|
GetRender()->SetDrawColor( m_colControlDarker);
|
|
GetRender()->DrawLinedRect( rect );
|
|
}
|
|
};
|
|
}
|
|
}
|
|
#endif
|