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BU_AlgebraicPolynomialSolver.cpp
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BU_AlgebraicPolynomialSolver.h
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BU_Collidable.cpp
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BU_Collidable.h
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BU_CollisionPair.cpp
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BU_CollisionPair.h
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BU_EdgeEdge.cpp
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BU_EdgeEdge.h
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BU_MotionStateInterface.h
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BU_PolynomialSolverInterface.h
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BU_Screwing.cpp
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BU_Screwing.h
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BU_StaticMotionState.h
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BU_VertexPoly.cpp
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BU_VertexPoly.h
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CollisionMargin.h
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ContinuousConvexCollision.cpp
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ContinuousConvexCollision.h
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ConvexCast.cpp
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ConvexCast.h
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ConvexPenetrationDepthSolver.h
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DiscreteCollisionDetectorInterface.h
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Epa.cpp
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Epa.h
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EpaCommon.h
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EpaFace.cpp
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EpaFace.h
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EpaHalfEdge.h
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EpaPenetrationDepthSolver.cpp
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EpaPenetrationDepthSolver.h
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EpaPolyhedron.cpp
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EpaPolyhedron.h
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EpaVertex.h
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GjkConvexCast.cpp
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GjkConvexCast.h
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GjkPairDetector.cpp
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this should not be necessary, but it happened. todo: why doesn't gjk terminate. there are 2 rare cases, one with 'nan'/undefined separating axis/distance, and another with rather big distances.
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GjkPairDetector.h
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Hull.cpp
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Hull.h
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Hull.inl
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HullContactCollector.h
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ManifoldContactAddResult.cpp
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ManifoldContactAddResult.h
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ManifoldPoint.h
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MinkowskiPenetrationDepthSolver.cpp
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MinkowskiPenetrationDepthSolver.h
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PersistentManifold.cpp
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PersistentManifold.h
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PointCollector.h
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RaycastCallback.cpp
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RaycastCallback.h
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Shape.cpp
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Shape.h
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SimplexSolverInterface.h
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SubSimplexConvexCast.cpp
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SubSimplexConvexCast.h
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VoronoiSimplexSolver.cpp
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VoronoiSimplexSolver.h
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