mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-11 01:40:10 +00:00
200 lines
4.6 KiB
C++
200 lines
4.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//shared_ptr.h
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#ifndef DYN_SHARED_PTR_H
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#define DYN_SHARED_PTR_H
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#define DYN_SHARED_PTR_THREAD_SAFE
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#ifdef WIN32
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#include <windows.h>
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class shared_count {
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public:
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shared_count(): m_count(1) { }
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~shared_count() { }
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long increment()
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{
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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return InterlockedIncrement(&m_count);
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#else
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return ++m_count;
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#endif
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}
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long decrement() {
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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return InterlockedDecrement(&m_count);
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#else
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return ++m_count;
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#endif
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}
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long use_count() { return m_count; }
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private:
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long m_count;
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};
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#else //ifdef WIN32
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#include <pthread.h>
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class shared_count {
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public:
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shared_count(): m_count(1) {
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_init(&m_mutex, 0);
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#endif
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}
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~shared_count() {
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_destroy(&m_mutex);
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#endif
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}
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long increment()
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{
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_lock(&m_mutex);
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#endif
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long c = ++m_count;
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_unlock(&m_mutex);
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#endif
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return c;
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}
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long decrement() {
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_lock(&m_mutex);
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#endif
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long c = --m_count;
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#ifdef DYN_SHARED_PTR_THREAD_SAFE
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pthread_mutex_unlock(&m_mutex);
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#endif
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return c;
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}
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long use_count() { return m_count; }
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private:
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long m_count;
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mutable pthread_mutex_t m_mutex;
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};
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#endif
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template<typename T>
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class shared_ptr
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{
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public:
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shared_ptr(): m_ptr(NULL), m_count(NULL) { }
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shared_ptr(shared_ptr<T> const& other):
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m_ptr(other.m_ptr),
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m_count(other.m_count)
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{
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if(other.m_count != NULL) other.m_count->increment();
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}
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template<typename U>
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shared_ptr(shared_ptr<U> const& other):
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m_ptr(other.m_ptr),
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m_count(other.m_count)
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{
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if(other.m_count != NULL) other.m_count->increment();
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}
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shared_ptr(T const* other): m_ptr(const_cast<T*>(other)), m_count(NULL)
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{
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if(other != NULL) m_count = new shared_count;
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}
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~shared_ptr()
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{
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giveup_ownership();
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}
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void reset(T const* other)
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{
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if(m_ptr == other) return;
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giveup_ownership();
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m_ptr = const_cast<T*>(other);
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if(other != NULL) m_count = new shared_count;
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else m_count = NULL;
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}
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T* get() { return m_ptr; }
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T const* get() const { return m_ptr; }
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T* operator->() { return m_ptr; }
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T const* operator->() const { return m_ptr; }
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operator bool() { return m_ptr != NULL; }
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bool operator<(shared_ptr<T> const& rhs) const { return m_ptr < rhs.m_ptr; }
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shared_ptr<T>& operator=(shared_ptr<T> const& other) {
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if(m_ptr == other.m_ptr) return *this;
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giveup_ownership();
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m_ptr = other.m_ptr;
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m_count = other.m_count;
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if(other.m_count != NULL) m_count->increment();
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return *this;
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}
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template<typename U>
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shared_ptr<T>& operator=(shared_ptr<U>& other) {
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if(m_ptr == other.m_ptr) return *this;
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giveup_ownership();
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m_ptr = other.m_ptr;
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m_count = other.m_count;
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if(other.m_count != NULL) m_count->increment();
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return *this;
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}
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protected:
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template<typename U> friend class shared_ptr;
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void giveup_ownership()
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{
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if(m_count != NULL) {
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if( m_count->decrement() == 0) {
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delete m_ptr;
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m_ptr = NULL;
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delete m_count;
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m_count = NULL;
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}
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}
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}
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protected:
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T *m_ptr;
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shared_count *m_count;
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};
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#endif
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