bullet3/Demos3/GpuDemos
2014-03-19 22:35:23 -07:00
..
broadphase Add overlapping pairs validation to PairBench. 2014-03-19 22:35:23 -07:00
constraints more work towards CPU version 2013-08-30 08:06:46 -07:00
raytrace Various minor PLBVH related changes. 2014-02-24 23:50:20 -08:00
rigidbody batching reports the size of the batches, and solver uses this as termination condition, giving a good speedup 2014-02-07 06:28:15 -08:00
shadows use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt) 2013-07-18 16:28:41 -07:00
softbody add basic test texture 2014-01-17 22:19:12 -08:00
GpuDemo.cpp add basic test texture 2014-01-17 22:19:12 -08:00
GpuDemo.h add basic test texture 2014-01-17 22:19:12 -08:00
GpuDemoInternalData.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
gwenInternalData.h Experimenting with GUI in PairBench, still preliminary. Goal is to make it easier to add variables that can be tuned using GUI/gwen 2014-01-26 11:27:20 -08:00
gwenUserInterface.cpp Experimenting with GUI in PairBench, still preliminary. Goal is to make it easier to add variables that can be tuned using GUI/gwen 2014-01-26 11:27:20 -08:00
gwenUserInterface.h Experimenting with GUI in PairBench, still preliminary. Goal is to make it easier to add variables that can be tuned using GUI/gwen 2014-01-26 11:27:20 -08:00
main_opengl3core.cpp Enable MPR by default 2014-01-15 10:35:51 -08:00
ParticleDemo.cpp add some command-line options 2013-11-19 13:42:53 -08:00
ParticleDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ParticleKernels.cl add ImplicitCloth demo, by Stan Melax 2013-11-09 12:12:33 -08:00
premake4.lua add Bullet 2.x constraint solver tests for hinge, with large mass ratio 2014-01-28 10:25:04 -08:00