mirror of
https://github.com/bulletphysics/bullet3
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26d32f2aa8
option to disable tinyrenderer, use p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0) also make sure to use p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0) before loadURDF, and enable rendering afterwards using p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1) reorder 2 loops, making the flip texels twice as fast (cache coherency), single memcpy of entire texture in tinyrenderer, instead of per-pixel copy (memory layout is the same) add lots of B3_PROFILE timings, to see where time is going |
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.. | ||
geometry.cpp | ||
geometry.h | ||
LICENSE.txt | ||
main.cpp | ||
model.cpp | ||
model.h | ||
our_gl.cpp | ||
our_gl.h | ||
premake4.lua | ||
tgaimage.cpp | ||
tgaimage.h | ||
TinyRenderer.cpp | ||
TinyRenderer.h |