bullet3/Demos3/GpuDemos
2013-07-09 14:41:56 -07:00
..
broadphase move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
constraints fix Linux version of ConstraintDemo 2013-07-09 14:41:56 -07:00
raytrace fixed many memory leaks 2013-06-30 23:19:14 -07:00
rigidbody fixed many memory leaks 2013-06-30 23:19:14 -07:00
shadows fix linux build 2013-07-01 09:45:12 -07:00
softbody move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
GpuDemo.cpp improve the benchmark mode, with 2 files (csv and details) 2013-05-23 18:34:39 -07:00
GpuDemo.h faster scene construction when not using instancing (avoid copy individual vertices/shapes to GPU, but do it afterwards in a batch), copy GPU data in 'writeAllBodiesToGpu' method 2013-06-08 11:08:44 -07:00
GpuDemoInternalData.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
gwenUserInterface.cpp fixed many memory leaks 2013-06-30 23:19:14 -07:00
gwenUserInterface.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
main_opengl3core.cpp added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local) 2013-07-09 10:46:47 -07:00
ParticleDemo.cpp move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
ParticleDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ParticleKernels.cl reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
premake4.lua remove some un-used data from b3Generic6DofConstraint 2013-06-26 16:09:40 -07:00