bullet3/examples/OpenGLWindow
erwincoumans ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
..
Shaders PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
CMakeLists.txt move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define 2018-09-10 23:18:34 -07:00
EGLOpenGLWindow.cpp fix EGL issue related to glViewport in startRender method 2018-10-01 18:51:02 -07:00
EGLOpenGLWindow.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
fontstash.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
fontstash.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLFWOpenGLWindow.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLFWOpenGLWindow.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLInstanceGraphicsShape.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLInstanceRendererInternalData.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLInstancingRenderer.cpp PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture 2018-10-20 15:56:56 -07:00
GLInstancingRenderer.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLPrimInternalData.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLPrimitiveRenderer.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLPrimitiveRenderer.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLRenderToTexture.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GLRenderToTexture.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
GwenOpenGL3CoreRenderer.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
LoadShader.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
LoadShader.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
MacOpenGLWindow.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
MacOpenGLWindow.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
MacOpenGLWindowObjC.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
MacOpenGLWindowObjC.m fix build 2018-08-30 13:24:25 +02:00
OpenGL2Include.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
opengl_fontstashcallbacks.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
opengl_fontstashcallbacks.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
OpenGLInclude.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
OpenSans.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
OpenSans.ttf add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
premake4.lua move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define 2018-09-10 23:18:34 -07:00
ShapeData.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleCamera.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleCamera.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleOpenGL2App.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleOpenGL2App.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleOpenGL2Renderer.cpp Fix issue 1883, OpenGL 2.x doesn't have glGenerateMipmap 2018-12-22 11:42:29 -08:00
SimpleOpenGL2Renderer.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
SimpleOpenGL3App.cpp Add preliminary PhysX 4.0 backend for PyBullet 2019-01-22 21:08:37 -08:00
SimpleOpenGL3App.h PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
TwFonts.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
TwFonts.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Win32InternalWindowData.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Win32OpenGLWindow.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Win32OpenGLWindow.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Win32Window.cpp Add preliminary PhysX 4.0 backend for PyBullet 2019-01-22 21:08:37 -08:00
Win32Window.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
X11OpenGLWindow.cpp Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
X11OpenGLWindow.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00