..
Shaders
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
2018-09-30 07:10:40 -07:00
CMakeLists.txt
move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
2018-09-10 23:18:34 -07:00
EGLOpenGLWindow.cpp
fix EGL issue related to glViewport in startRender method
2018-10-01 18:51:02 -07:00
EGLOpenGLWindow.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
fontstash.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
fontstash.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
GLFWOpenGLWindow.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
GLFWOpenGLWindow.h
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2018-09-23 14:17:31 -07:00
GLInstanceGraphicsShape.h
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2018-09-23 14:17:31 -07:00
GLInstanceRendererInternalData.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
GLInstancingRenderer.cpp
PyBullet change API (since it was broken): pybullet_changeVisualShape with textureUniqueId ==-1 will clear the texture
2018-10-20 15:56:56 -07:00
GLInstancingRenderer.h
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2018-09-23 14:17:31 -07:00
GLPrimInternalData.h
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2018-09-23 14:17:31 -07:00
GLPrimitiveRenderer.cpp
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2018-09-23 14:17:31 -07:00
GLPrimitiveRenderer.h
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2018-09-23 14:17:31 -07:00
GLRenderToTexture.cpp
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2018-09-23 14:17:31 -07:00
GLRenderToTexture.h
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2018-09-23 14:17:31 -07:00
GwenOpenGL3CoreRenderer.h
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2018-09-23 14:17:31 -07:00
LoadShader.cpp
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2018-09-23 14:17:31 -07:00
LoadShader.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
MacOpenGLWindow.cpp
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2018-09-23 14:17:31 -07:00
MacOpenGLWindow.h
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2018-09-23 14:17:31 -07:00
MacOpenGLWindowObjC.h
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2018-09-23 14:17:31 -07:00
MacOpenGLWindowObjC.m
fix build
2018-08-30 13:24:25 +02:00
OpenGL2Include.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
opengl_fontstashcallbacks.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
opengl_fontstashcallbacks.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
OpenGLInclude.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
OpenSans.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
move stb_image/stb_image_write.cpp into a cpp file instead of random files with the magic 'STB_IMAGE_WRITE_IMPLEMENTATION' define
2018-09-10 23:18:34 -07:00
ShapeData.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleCamera.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleCamera.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleOpenGL2App.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleOpenGL2App.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleOpenGL2Renderer.cpp
Fix issue 1883, OpenGL 2.x doesn't have glGenerateMipmap
2018-12-22 11:42:29 -08:00
SimpleOpenGL2Renderer.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
SimpleOpenGL3App.cpp
Add preliminary PhysX 4.0 backend for PyBullet
2019-01-22 21:08:37 -08:00
SimpleOpenGL3App.h
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
2018-09-30 07:10:40 -07:00
TwFonts.cpp
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2018-09-23 14:17:31 -07:00
TwFonts.h
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2018-09-23 14:17:31 -07:00
Win32InternalWindowData.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
Win32OpenGLWindow.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
Win32OpenGLWindow.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
Win32Window.cpp
Add preliminary PhysX 4.0 backend for PyBullet
2019-01-22 21:08:37 -08:00
Win32Window.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
X11OpenGLWindow.cpp
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00
X11OpenGLWindow.h
Code-style consistency improvement:
2018-09-23 14:17:31 -07:00